Digimon World 3 decomp
The European version, SLES_039.36
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actor_icon.c File Reference

The icon over the player's head. More...

#include "field/field_mode.h"
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Functions

void FIELDSTG_updateActorIcon (ActorIcon *task)
 The icon over the player's head: plays the animation of its substate (FIELDSTG_iconAnims) and follows its climbs along FIELDSTG_iconPath.
 
ActorIcon * FIELDSTG_createActorIcon (Actor *actor)
 Creates the player's icon, in the modes before MODE_NEW_GAME only.
 

Detailed Description

The icon over the player's head.

Definition in file actor_icon.c.

Function Documentation

◆ FIELDSTG_updateActorIcon()

void FIELDSTG_updateActorIcon ( ActorIcon *  task)

The icon over the player's head: plays the animation of its substate (FIELDSTG_iconAnims) and follows its climbs along FIELDSTG_iconPath.

actor_icon.c

< onto the wall from above (FIELDSTG_startClimbDown)

< the map, its objects and characters, and the menus

Definition at line 7 of file actor_icon.c.

Referenced by FIELDSTG_createActorIcon().

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◆ FIELDSTG_createActorIcon()

ActorIcon * FIELDSTG_createActorIcon ( Actor *  actor)

Creates the player's icon, in the modes before MODE_NEW_GAME only.

< FIELDSTG, where a new game starts

< the icon over the player's head

Definition at line 94 of file actor_icon.c.

Referenced by FIELDSTG_updateActor().

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