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Digimon World 3 decomp
The European version, SLES_039.36
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The icon over the player's head. More...
#include "field/field_mode.h"Go to the source code of this file.
Functions | |
| void | FIELDSTG_updateActorIcon (ActorIcon *task) |
| The icon over the player's head: plays the animation of its substate (FIELDSTG_iconAnims) and follows its climbs along FIELDSTG_iconPath. | |
| ActorIcon * | FIELDSTG_createActorIcon (Actor *actor) |
| Creates the player's icon, in the modes before MODE_NEW_GAME only. | |
The icon over the player's head.
Definition in file actor_icon.c.
| void FIELDSTG_updateActorIcon | ( | ActorIcon * | task | ) |
The icon over the player's head: plays the animation of its substate (FIELDSTG_iconAnims) and follows its climbs along FIELDSTG_iconPath.
< onto the wall from above (FIELDSTG_startClimbDown)
< the map, its objects and characters, and the menus
Definition at line 7 of file actor_icon.c.
Referenced by FIELDSTG_createActorIcon().
Creates the player's icon, in the modes before MODE_NEW_GAME only.
< FIELDSTG, where a new game starts
< the icon over the player's head
Definition at line 94 of file actor_icon.c.
Referenced by FIELDSTG_updateActor().