Digimon World 3 decomp
The European version, SLES_039.36
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ActorIcon Struct Reference

The player's icon (FIELD_TASK_ICON, FIELDSTG_createActorIcon): the field commands FIELD_COMMAND_ICON1 to 3 and a special condition set its substate, the animation it plays. More...

#include <field/field_mode.h>

Collaboration diagram for ActorIcon:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct ActorIcon *task, s32 state)
 
void(* setSubstate )(struct ActorIcon *task, s32 substate)
 
void(* setStep )(struct ActorIcon *task, s32 step)
 
void(* setCounter )(struct ActorIcon *task, s32 counter)
 
void(* nextState )(struct ActorIcon *task)
 
void(* nextSubstate )(struct ActorIcon *task)
 
void(* nextStep )(struct ActorIcon *task)
 
void(* tickCounter )(struct ActorIcon *task)
 
void(* update )()
 
void(* destroy )(struct ActorIcon *task)
 
Actor * actor
 
s32 frame
 
s32 animStep
 
s32 animTime
 
u8(* anim )[2]
 (frame, time) pairs; 0xFF loops to a step
 

Detailed Description

The player's icon (FIELD_TASK_ICON, FIELDSTG_createActorIcon): the field commands FIELD_COMMAND_ICON1 to 3 and a special condition set its substate, the animation it plays.

Definition at line 160 of file field_mode.h.

Field Documentation

◆ id

s32 ActorIcon::id

Definition at line 161 of file field_mode.h.

◆ key1

s32 ActorIcon::key1

Definition at line 161 of file field_mode.h.

◆ key2

s32 ActorIcon::key2

Definition at line 161 of file field_mode.h.

◆ state

s32 ActorIcon::state

Definition at line 161 of file field_mode.h.

Referenced by FIELDSTG_updateActorIcon().

◆ substate

s32 ActorIcon::substate

Definition at line 161 of file field_mode.h.

Referenced by FIELDSTG_updateActorIcon().

◆ step

s32 ActorIcon::step

Definition at line 161 of file field_mode.h.

Referenced by FIELDSTG_updateActorIcon().

◆ counter

s32 ActorIcon::counter

Definition at line 161 of file field_mode.h.

◆ paused

s32 ActorIcon::paused

Definition at line 161 of file field_mode.h.

◆ childCount

s32 ActorIcon::childCount

Definition at line 161 of file field_mode.h.

◆ children

void* ActorIcon::children

Definition at line 161 of file field_mode.h.

◆ setState

void(* ActorIcon::setState) (struct ActorIcon *task, s32 state)

Definition at line 161 of file field_mode.h.

◆ setSubstate

void(* ActorIcon::setSubstate) (struct ActorIcon *task, s32 substate)

Definition at line 161 of file field_mode.h.

◆ setStep

void(* ActorIcon::setStep) (struct ActorIcon *task, s32 step)

Definition at line 161 of file field_mode.h.

◆ setCounter

void(* ActorIcon::setCounter) (struct ActorIcon *task, s32 counter)

Definition at line 161 of file field_mode.h.

◆ nextState

void(* ActorIcon::nextState) (struct ActorIcon *task)

Definition at line 161 of file field_mode.h.

Referenced by FIELDSTG_updateActorIcon().

◆ nextSubstate

void(* ActorIcon::nextSubstate) (struct ActorIcon *task)

Definition at line 161 of file field_mode.h.

◆ nextStep

void(* ActorIcon::nextStep) (struct ActorIcon *task)

Definition at line 161 of file field_mode.h.

Referenced by FIELDSTG_updateActorIcon().

◆ tickCounter

void(* ActorIcon::tickCounter) (struct ActorIcon *task)

Definition at line 161 of file field_mode.h.

◆ update

void(* ActorIcon::update) ()

Definition at line 161 of file field_mode.h.

◆ destroy

void(* ActorIcon::destroy) (struct ActorIcon *task)

Definition at line 161 of file field_mode.h.

◆ actor

Actor* ActorIcon::actor

Definition at line 162 of file field_mode.h.

Referenced by FIELDSTG_createActorIcon(), and FIELDSTG_updateActorIcon().

◆ frame

s32 ActorIcon::frame

Definition at line 163 of file field_mode.h.

Referenced by FIELDSTG_updateActorIcon().

◆ animStep

s32 ActorIcon::animStep

Definition at line 164 of file field_mode.h.

Referenced by FIELDSTG_updateActorIcon().

◆ animTime

s32 ActorIcon::animTime

Definition at line 165 of file field_mode.h.

Referenced by FIELDSTG_updateActorIcon().

◆ anim

u8(* ActorIcon::anim)[2]

(frame, time) pairs; 0xFF loops to a step

Definition at line 166 of file field_mode.h.

Referenced by FIELDSTG_updateActorIcon().


The documentation for this struct was generated from the following file: