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Digimon World 3 decomp
The European version, SLES_039.36
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The player's icon (FIELD_TASK_ICON, FIELDSTG_createActorIcon): the field commands FIELD_COMMAND_ICON1 to 3 and a special condition set its substate, the animation it plays. More...
#include <field/field_mode.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct ActorIcon *task, s32 state) |
| void(* | setSubstate )(struct ActorIcon *task, s32 substate) |
| void(* | setStep )(struct ActorIcon *task, s32 step) |
| void(* | setCounter )(struct ActorIcon *task, s32 counter) |
| void(* | nextState )(struct ActorIcon *task) |
| void(* | nextSubstate )(struct ActorIcon *task) |
| void(* | nextStep )(struct ActorIcon *task) |
| void(* | tickCounter )(struct ActorIcon *task) |
| void(* | update )() |
| void(* | destroy )(struct ActorIcon *task) |
| Actor * | actor |
| s32 | frame |
| s32 | animStep |
| s32 | animTime |
| u8(* | anim )[2] |
| (frame, time) pairs; 0xFF loops to a step | |
The player's icon (FIELD_TASK_ICON, FIELDSTG_createActorIcon): the field commands FIELD_COMMAND_ICON1 to 3 and a special condition set its substate, the animation it plays.
Definition at line 160 of file field_mode.h.
| s32 ActorIcon::id |
Definition at line 161 of file field_mode.h.
| s32 ActorIcon::key1 |
Definition at line 161 of file field_mode.h.
| s32 ActorIcon::key2 |
Definition at line 161 of file field_mode.h.
| s32 ActorIcon::state |
Definition at line 161 of file field_mode.h.
Referenced by FIELDSTG_updateActorIcon().
| s32 ActorIcon::substate |
Definition at line 161 of file field_mode.h.
Referenced by FIELDSTG_updateActorIcon().
| s32 ActorIcon::step |
Definition at line 161 of file field_mode.h.
Referenced by FIELDSTG_updateActorIcon().
| s32 ActorIcon::counter |
Definition at line 161 of file field_mode.h.
| s32 ActorIcon::paused |
Definition at line 161 of file field_mode.h.
| s32 ActorIcon::childCount |
Definition at line 161 of file field_mode.h.
| void* ActorIcon::children |
Definition at line 161 of file field_mode.h.
Definition at line 161 of file field_mode.h.
Definition at line 161 of file field_mode.h.
Definition at line 161 of file field_mode.h.
Definition at line 161 of file field_mode.h.
| void(* ActorIcon::nextState) (struct ActorIcon *task) |
Definition at line 161 of file field_mode.h.
Referenced by FIELDSTG_updateActorIcon().
| void(* ActorIcon::nextSubstate) (struct ActorIcon *task) |
Definition at line 161 of file field_mode.h.
| void(* ActorIcon::nextStep) (struct ActorIcon *task) |
Definition at line 161 of file field_mode.h.
Referenced by FIELDSTG_updateActorIcon().
| void(* ActorIcon::tickCounter) (struct ActorIcon *task) |
Definition at line 161 of file field_mode.h.
| void(* ActorIcon::update) () |
Definition at line 161 of file field_mode.h.
| void(* ActorIcon::destroy) (struct ActorIcon *task) |
Definition at line 161 of file field_mode.h.
| Actor* ActorIcon::actor |
Definition at line 162 of file field_mode.h.
Referenced by FIELDSTG_createActorIcon(), and FIELDSTG_updateActorIcon().
| s32 ActorIcon::frame |
Definition at line 163 of file field_mode.h.
Referenced by FIELDSTG_updateActorIcon().
| s32 ActorIcon::animStep |
Definition at line 164 of file field_mode.h.
Referenced by FIELDSTG_updateActorIcon().
| s32 ActorIcon::animTime |
Definition at line 165 of file field_mode.h.
Referenced by FIELDSTG_updateActorIcon().
| u8(* ActorIcon::anim)[2] |
(frame, time) pairs; 0xFF loops to a step
Definition at line 166 of file field_mode.h.
Referenced by FIELDSTG_updateActorIcon().