Digimon World 3 decomp
The European version, SLES_039.36
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update_darkness.inc.c File Reference
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Functions

void updateDarkness (StageTask *task)
 The darkness: the screen drawn black (a white quad subtracted from it, blend mode 2) while in TASK_DONE (GAME.dark is set then)
 

Function Documentation

◆ updateDarkness()

void updateDarkness ( StageTask *  task)

The darkness: the screen drawn black (a white quad subtracted from it, blend mode 2) while in TASK_DONE (GAME.dark is set then)

Definition at line 5 of file update_darkness.inc.c.

Referenced by createDarkness().

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