Digimon World 3 decomp
The European version, SLES_039.36
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TrainSpriteBank Struct Reference

A sprite bank's header, as the animated sprite reads it: its sprites start bankOffset bytes from it (TrainImageSet) More...

#include <menus/gym.h>

Data Fields

s16 unk0
 801 in every bank; nothing reads it
 
u16 unk2
 0 in every bank
 
u16 spriteCount
 

Detailed Description

A sprite bank's header, as the animated sprite reads it: its sprites start bankOffset bytes from it (TrainImageSet)

Definition at line 57 of file gym.h.

Field Documentation

◆ unk0

s16 TrainSpriteBank::unk0

801 in every bank; nothing reads it

Definition at line 58 of file gym.h.

◆ unk2

u16 TrainSpriteBank::unk2

0 in every bank

Definition at line 59 of file gym.h.

Referenced by STGTRAIN_setSpriteBank().

◆ spriteCount

u16 TrainSpriteBank::spriteCount

Definition at line 60 of file gym.h.

Referenced by STGTRAIN_setSpriteBank().


The documentation for this struct was generated from the following file: