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Digimon World 3 decomp
The European version, SLES_039.36
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A step of FIELDSTG_playBattleTransition's spiral: one coordinate of a tile moves by dir until it passes limit. More...
#include <field/field_mode.h>
Data Fields | |
| s32 * | value |
| s32 | dir |
| 1, -1, or 0 at the end | |
| s32 | limit |
A step of FIELDSTG_playBattleTransition's spiral: one coordinate of a tile moves by dir until it passes limit.
Definition at line 685 of file field_mode.h.
| s32* TileMove::value |
Definition at line 686 of file field_mode.h.
Referenced by moveTransitionTile().
| s32 TileMove::dir |
1, -1, or 0 at the end
Definition at line 687 of file field_mode.h.
Referenced by moveTransitionTile().
| s32 TileMove::limit |
Definition at line 688 of file field_mode.h.
Referenced by moveTransitionTile().