Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
TileMove Struct Reference

A step of FIELDSTG_playBattleTransition's spiral: one coordinate of a tile moves by dir until it passes limit. More...

#include <field/field_mode.h>

Data Fields

s32 * value
 
s32 dir
 1, -1, or 0 at the end
 
s32 limit
 

Detailed Description

A step of FIELDSTG_playBattleTransition's spiral: one coordinate of a tile moves by dir until it passes limit.

Definition at line 685 of file field_mode.h.

Field Documentation

◆ value

s32* TileMove::value

Definition at line 686 of file field_mode.h.

Referenced by moveTransitionTile().

◆ dir

s32 TileMove::dir

1, -1, or 0 at the end

Definition at line 687 of file field_mode.h.

Referenced by moveTransitionTile().

◆ limit

s32 TileMove::limit

Definition at line 688 of file field_mode.h.

Referenced by moveTransitionTile().


The documentation for this struct was generated from the following file: