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Digimon World 3 decomp
The European version, SLES_039.36
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#include <engine/text.h>
Data Fields | |
| u8 * | data |
| s16 | cap |
| s16 | len |
| s16 | pos |
| s16 | sjis |
| two bytes per character; else font codes | |
| u8* TextBuffer::data |
Definition at line 100 of file text.h.
Referenced by processTextChar(), setTextBuffer(), textCodeDefault(), textCodeInsert(), textCodePageBreak(), textCodePause(), textCodePlayerName(), textCodeWaitButton(), textWindowDraw(), textWindowInsertPlayerName(), textWindowShowPage(), and updateTextWindow().
| s16 TextBuffer::cap |
Definition at line 101 of file text.h.
Referenced by setTextBuffer().
| s16 TextBuffer::len |
Definition at line 102 of file text.h.
Referenced by setTextBuffer(), textCodeInsert(), textCodePageBreak(), textWindowInsertPlayerName(), textWindowSetTypeDelay(), textWindowSetVisible(), and textWindowShowPage().
| s16 TextBuffer::pos |
Definition at line 103 of file text.h.
Referenced by textCodeDefault(), textCodeInsert(), textCodeNewLine(), textCodePageBreak(), textCodePause(), textCodePlayerName(), textCodeWaitButton(), and textWindowDraw().
| s16 TextBuffer::sjis |
two bytes per character; else font codes
Definition at line 104 of file text.h.
Referenced by processTextChar(), setTextBuffer(), textCodeInsert(), textCodePageBreak(), textWindowDraw(), textWindowInsertPlayerName(), textWindowSetNumber(), textWindowSetSubString(), and textWindowShowPage().