Digimon World 3 decomp
The European version, SLES_039.36
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TalkBoxLayout Struct Reference

Where the parts of a TalkBox go, for each of its four types. More...

#include <engine/text.h>

Data Fields

s32 sprite
 
DVECTOR spritePos
 the four positions drawTalkBoxFrame walks
 
DVECTOR sprite0Pos
 also the ZoomBox's offset
 
DVECTOR panel
 
DVECTOR sprite2Pos
 its y only for types 2 and 3
 
s16 nameX
 
s16 nameY
 
s16 textX
 
s16 textY
 
DVECTOR arrow
 where the talk box arrow is drawn
 

Detailed Description

Where the parts of a TalkBox go, for each of its four types.

Definition at line 192 of file text.h.

Field Documentation

◆ sprite

s32 TalkBoxLayout::sprite

Definition at line 193 of file text.h.

Referenced by drawTalkBoxFrame().

◆ spritePos

DVECTOR TalkBoxLayout::spritePos

the four positions drawTalkBoxFrame walks

Definition at line 194 of file text.h.

Referenced by drawTalkBoxFrame().

◆ sprite0Pos

DVECTOR TalkBoxLayout::sprite0Pos

also the ZoomBox's offset

Definition at line 195 of file text.h.

Referenced by createZoomBox().

◆ panel

DVECTOR TalkBoxLayout::panel

Definition at line 196 of file text.h.

Referenced by drawTalkBoxFrame().

◆ sprite2Pos

DVECTOR TalkBoxLayout::sprite2Pos

its y only for types 2 and 3

Definition at line 197 of file text.h.

◆ nameX

s16 TalkBoxLayout::nameX

Definition at line 198 of file text.h.

Referenced by createTalkBox(), and talkBoxSetPos().

◆ nameY

s16 TalkBoxLayout::nameY

Definition at line 199 of file text.h.

Referenced by createTalkBox(), and talkBoxSetPos().

◆ textX

s16 TalkBoxLayout::textX

Definition at line 200 of file text.h.

Referenced by createTalkBox(), and talkBoxSetPos().

◆ textY

s16 TalkBoxLayout::textY

Definition at line 201 of file text.h.

Referenced by createTalkBox(), and talkBoxSetPos().

◆ arrow

DVECTOR TalkBoxLayout::arrow

where the talk box arrow is drawn

Definition at line 202 of file text.h.

Referenced by drawTalkBoxArrow().


The documentation for this struct was generated from the following file: