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Digimon World 3 decomp
The European version, SLES_039.36
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Where the parts of a TalkBox go, for each of its four types. More...
#include <engine/text.h>
Data Fields | |
| s32 | sprite |
| DVECTOR | spritePos |
| the four positions drawTalkBoxFrame walks | |
| DVECTOR | sprite0Pos |
| also the ZoomBox's offset | |
| DVECTOR | panel |
| DVECTOR | sprite2Pos |
| its y only for types 2 and 3 | |
| s16 | nameX |
| s16 | nameY |
| s16 | textX |
| s16 | textY |
| DVECTOR | arrow |
| where the talk box arrow is drawn | |
| s32 TalkBoxLayout::sprite |
Definition at line 193 of file text.h.
Referenced by drawTalkBoxFrame().
| DVECTOR TalkBoxLayout::spritePos |
the four positions drawTalkBoxFrame walks
Definition at line 194 of file text.h.
Referenced by drawTalkBoxFrame().
| DVECTOR TalkBoxLayout::sprite0Pos |
| DVECTOR TalkBoxLayout::panel |
Definition at line 196 of file text.h.
Referenced by drawTalkBoxFrame().
| DVECTOR TalkBoxLayout::sprite2Pos |
| s16 TalkBoxLayout::nameX |
Definition at line 198 of file text.h.
Referenced by createTalkBox(), and talkBoxSetPos().
| s16 TalkBoxLayout::nameY |
Definition at line 199 of file text.h.
Referenced by createTalkBox(), and talkBoxSetPos().
| s16 TalkBoxLayout::textX |
Definition at line 200 of file text.h.
Referenced by createTalkBox(), and talkBoxSetPos().
| s16 TalkBoxLayout::textY |
Definition at line 201 of file text.h.
Referenced by createTalkBox(), and talkBoxSetPos().
| DVECTOR TalkBoxLayout::arrow |
where the talk box arrow is drawn
Definition at line 202 of file text.h.
Referenced by drawTalkBoxArrow().