Digimon World 3 decomp
The European version, SLES_039.36
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StatusAreaFuncs Struct Reference

Where the game is (STSTATUS_areaFuncs) More...

#include <menus/field_menu.h>

Data Fields

s32(* getGameHalf )(void)
 0, 1, or -1 outside of the field
 
s32(* getArea )(void)
 
void(* getVisitedAreas )(s32 *out)
 

Detailed Description

Where the game is (STSTATUS_areaFuncs)

Definition at line 286 of file field_menu.h.

Field Documentation

◆ getGameHalf

s32(* StatusAreaFuncs::getGameHalf) (void)

0, 1, or -1 outside of the field

Definition at line 287 of file field_menu.h.

Referenced by STSTATUS_createMapScreen(), and STSTATUS_createMenu().

◆ getArea

s32(* StatusAreaFuncs::getArea) (void)

Definition at line 288 of file field_menu.h.

Referenced by STSTATUS_updateMapScreen().

◆ getVisitedAreas

void(* StatusAreaFuncs::getVisitedAreas) (s32 *out)

Definition at line 289 of file field_menu.h.

Referenced by STSTATUS_updateMapScreen().


The documentation for this struct was generated from the following file: