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Digimon World 3 decomp
The European version, SLES_039.36
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Where the game is (STSTATUS_areaFuncs) More...
#include <menus/field_menu.h>
Data Fields | |
| s32(* | getGameHalf )(void) |
| 0, 1, or -1 outside of the field | |
| s32(* | getArea )(void) |
| void(* | getVisitedAreas )(s32 *out) |
Where the game is (STSTATUS_areaFuncs)
Definition at line 286 of file field_menu.h.
| s32(* StatusAreaFuncs::getGameHalf) (void) |
0, 1, or -1 outside of the field
Definition at line 287 of file field_menu.h.
Referenced by STSTATUS_createMapScreen(), and STSTATUS_createMenu().
| s32(* StatusAreaFuncs::getArea) (void) |
Definition at line 288 of file field_menu.h.
Referenced by STSTATUS_updateMapScreen().
| void(* StatusAreaFuncs::getVisitedAreas) (s32 *out) |
Definition at line 289 of file field_menu.h.
Referenced by STSTATUS_updateMapScreen().