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Digimon World 3 decomp
The European version, SLES_039.36
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A frame of a looping animation: after the last (frame 0xFF) it goes back to loop. More...
#include <field/stage.h>
Data Fields | |
| s16 | frame |
| u8 | duration |
| u8 | loop |
A frame of a looping animation: after the last (frame 0xFF) it goes back to loop.
| s16 StageTileLoopFrame::frame |
Definition at line 538 of file stage.h.
Referenced by stepTileLoop().
| u8 StageTileLoopFrame::duration |
Definition at line 539 of file stage.h.
Referenced by stepTileLoop(), and updateTileQuad().
| u8 StageTileLoopFrame::loop |
Definition at line 540 of file stage.h.
Referenced by stepTileLoop().