Digimon World 3 decomp
The European version, SLES_039.36
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StageTileLoopFrame Struct Reference

A frame of a looping animation: after the last (frame 0xFF) it goes back to loop. More...

#include <field/stage.h>

Data Fields

s16 frame
 
u8 duration
 
u8 loop
 

Detailed Description

A frame of a looping animation: after the last (frame 0xFF) it goes back to loop.

Definition at line 537 of file stage.h.

Field Documentation

◆ frame

s16 StageTileLoopFrame::frame

Definition at line 538 of file stage.h.

Referenced by stepTileLoop().

◆ duration

u8 StageTileLoopFrame::duration

Definition at line 539 of file stage.h.

Referenced by stepTileLoop(), and updateTileQuad().

◆ loop

u8 StageTileLoopFrame::loop

Definition at line 540 of file stage.h.

Referenced by stepTileLoop().


The documentation for this struct was generated from the following file: