Digimon World 3 decomp
The European version, SLES_039.36
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StageSelectEntry Struct Reference

One line of the menu; the list ends with scene -1 and scene 0 lines are separators the cursor skips. More...

#include <debug/stage_select.h>

Data Fields

char * name
 
char * title
 
s32 scene
 
s32 arg
 bit 15: go through GAME.funcs.requestMode
 

Detailed Description

One line of the menu; the list ends with scene -1 and scene 0 lines are separators the cursor skips.

Definition at line 11 of file stage_select.h.

Field Documentation

◆ name

char* StageSelectEntry::name

Definition at line 12 of file stage_select.h.

Referenced by STAGSLCT_startStageSelect(), and STAGSLCT_updateStageSelect().

◆ title

char* StageSelectEntry::title

Definition at line 13 of file stage_select.h.

Referenced by STAGSLCT_startStageSelect(), and STAGSLCT_updateStageSelect().

◆ scene

s32 StageSelectEntry::scene

Definition at line 14 of file stage_select.h.

Referenced by STAGSLCT_moveCursor(), and STAGSLCT_updateStageSelect().

◆ arg

s32 StageSelectEntry::arg

bit 15: go through GAME.funcs.requestMode

Definition at line 15 of file stage_select.h.

Referenced by STAGSLCT_updateStageSelect().


The documentation for this struct was generated from the following file: