Digimon World 3 decomp
The European version, SLES_039.36
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StageBytePlay Struct Reference

A looping animation of a table of byte pairs (frame, duration; frame 0 loops) More...

#include <field/stage.h>

Data Fields

s32 frame
 
s32 index
 
s32 timer
 counts up
 

Detailed Description

A looping animation of a table of byte pairs (frame, duration; frame 0 loops)

Definition at line 645 of file stage.h.

Field Documentation

◆ frame

s32 StageBytePlay::frame

Definition at line 646 of file stage.h.

Referenced by updateSpriteField().

◆ index

s32 StageBytePlay::index

Definition at line 647 of file stage.h.

Referenced by updateSpriteField().

◆ timer

s32 StageBytePlay::timer

counts up

Definition at line 648 of file stage.h.

Referenced by updateSpriteField().


The documentation for this struct was generated from the following file: