Digimon World 3 decomp
The European version, SLES_039.36
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StageActorMark Struct Reference

A sprite drawn over a character (FIELDSTG's actor found by its key) More...

#include <field/stage.h>

Collaboration diagram for StageActorMark:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct StageActorMark *task, s32 state)
 
void(* setSubstate )(struct StageActorMark *task, s32 substate)
 
void(* setStep )(struct StageActorMark *task, s32 step)
 
void(* setCounter )(struct StageActorMark *task, s32 counter)
 
void(* nextState )(struct StageActorMark *task)
 
void(* nextSubstate )(struct StageActorMark *task)
 
void(* nextStep )(struct StageActorMark *task)
 
void(* tickCounter )(struct StageActorMark *task)
 
void(* update )()
 
void(* destroy )(struct StageActorMark *task)
 
s32 kind
 
Actor * actor
 

Detailed Description

A sprite drawn over a character (FIELDSTG's actor found by its key)

Definition at line 602 of file stage.h.

Field Documentation

◆ id

s32 StageActorMark::id

Definition at line 603 of file stage.h.

◆ key1

s32 StageActorMark::key1

Definition at line 603 of file stage.h.

◆ key2

s32 StageActorMark::key2

Definition at line 603 of file stage.h.

◆ state

s32 StageActorMark::state

Definition at line 603 of file stage.h.

Referenced by updateActorMark().

◆ substate

s32 StageActorMark::substate

Definition at line 603 of file stage.h.

Referenced by updateActorMark().

◆ step

s32 StageActorMark::step

Definition at line 603 of file stage.h.

Referenced by updateActorMark().

◆ counter

s32 StageActorMark::counter

Definition at line 603 of file stage.h.

◆ paused

s32 StageActorMark::paused

Definition at line 603 of file stage.h.

◆ childCount

s32 StageActorMark::childCount

Definition at line 603 of file stage.h.

◆ children

void* StageActorMark::children

Definition at line 603 of file stage.h.

◆ setState

void(* StageActorMark::setState) (struct StageActorMark *task, s32 state)

Definition at line 603 of file stage.h.

Referenced by handleCommand807().

◆ setSubstate

void(* StageActorMark::setSubstate) (struct StageActorMark *task, s32 substate)

Definition at line 603 of file stage.h.

◆ setStep

void(* StageActorMark::setStep) (struct StageActorMark *task, s32 step)

Definition at line 603 of file stage.h.

◆ setCounter

void(* StageActorMark::setCounter) (struct StageActorMark *task, s32 counter)

Definition at line 603 of file stage.h.

◆ nextState

void(* StageActorMark::nextState) (struct StageActorMark *task)

Definition at line 603 of file stage.h.

Referenced by updateActorMark().

◆ nextSubstate

void(* StageActorMark::nextSubstate) (struct StageActorMark *task)

Definition at line 603 of file stage.h.

Referenced by updateActorMark().

◆ nextStep

void(* StageActorMark::nextStep) (struct StageActorMark *task)

Definition at line 603 of file stage.h.

◆ tickCounter

void(* StageActorMark::tickCounter) (struct StageActorMark *task)

Definition at line 603 of file stage.h.

◆ update

void(* StageActorMark::update) ()

Definition at line 603 of file stage.h.

◆ destroy

void(* StageActorMark::destroy) (struct StageActorMark *task)

Definition at line 603 of file stage.h.

◆ kind

s32 StageActorMark::kind

Definition at line 604 of file stage.h.

Referenced by handleCommand807(), and updateActorMark().

◆ actor

Actor* StageActorMark::actor

Definition at line 605 of file stage.h.

Referenced by drawActorMark(), and handleCommand807().


The documentation for this struct was generated from the following file: