Digimon World 3 decomp
The European version, SLES_039.36
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SpriteEffectEntry Struct Reference

A 2D effect: its sheet in FIGHTSTG_effectSheets and its animations, an archive of SpriteAnim data; the list (FIGHTSTG_spriteEffects) ends with an id of -1. More...

#include <battle/battle_mode/effect.h>

Data Fields

s16 id
 
s16 sheet
 
s32 file
 

Detailed Description

A 2D effect: its sheet in FIGHTSTG_effectSheets and its animations, an archive of SpriteAnim data; the list (FIGHTSTG_spriteEffects) ends with an id of -1.

Definition at line 44 of file effect.h.

Field Documentation

◆ id

s16 SpriteEffectEntry::id

Definition at line 45 of file effect.h.

Referenced by FIGHTSTG_findEffectSheet(), and FIGHTSTG_startSpriteEffect().

◆ sheet

s16 SpriteEffectEntry::sheet

Definition at line 46 of file effect.h.

Referenced by FIGHTSTG_findEffectSheet(), and FIGHTSTG_startSpriteEffect().

◆ file

s32 SpriteEffectEntry::file

Definition at line 47 of file effect.h.

Referenced by FIGHTSTG_startSpriteEffect().


The documentation for this struct was generated from the following file: