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Digimon World 3 decomp
The European version, SLES_039.36
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One of the SOUND_SLOT_COUNT loaded sound banks: a VAB and its SEP sequences. More...
#include <engine/sound.h>
Data Fields | |
| s32 | id |
| s16 | vabId |
| s16 | numSeqs |
| s16 | seqs [4] |
| void * | headBuffer |
| VAB header and SEPs are copied here. | |
| s32 | spuAddr |
One of the SOUND_SLOT_COUNT loaded sound banks: a VAB and its SEP sequences.
| s32 SoundBank::id |
Definition at line 152 of file sound.h.
Referenced by findSoundBank(), loadSoundBank(), and loadSoundBankInto().
| s16 SoundBank::vabId |
Definition at line 153 of file sound.h.
Referenced by initSound(), loadSoundBankInto(), playSound(), soundKeyOff(), soundKeyOn(), stopAllSounds(), and updateSoundLoading().
| s16 SoundBank::numSeqs |
Definition at line 154 of file sound.h.
Referenced by initSound(), loadSoundBankInto(), stopAllSounds(), and updateSoundLoading().
| s16 SoundBank::seqs[4] |
Definition at line 155 of file sound.h.
Referenced by fadeOutSound(), loadSoundBankInto(), playSound(), stopAllSounds(), stopSound(), and updateSoundLoading().
| void* SoundBank::headBuffer |
VAB header and SEPs are copied here.
Definition at line 156 of file sound.h.
Referenced by initSound(), and updateSoundLoading().
| s32 SoundBank::spuAddr |
Definition at line 157 of file sound.h.
Referenced by initSound(), and updateSoundLoading().