Digimon World 3 decomp
The European version, SLES_039.36
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SoundBank Struct Reference

One of the SOUND_SLOT_COUNT loaded sound banks: a VAB and its SEP sequences. More...

#include <engine/sound.h>

Data Fields

s32 id
 
s16 vabId
 
s16 numSeqs
 
s16 seqs [4]
 
void * headBuffer
 VAB header and SEPs are copied here.
 
s32 spuAddr
 

Detailed Description

One of the SOUND_SLOT_COUNT loaded sound banks: a VAB and its SEP sequences.

Definition at line 151 of file sound.h.

Field Documentation

◆ id

s32 SoundBank::id

Definition at line 152 of file sound.h.

Referenced by findSoundBank(), loadSoundBank(), and loadSoundBankInto().

◆ vabId

s16 SoundBank::vabId

◆ numSeqs

s16 SoundBank::numSeqs

Definition at line 154 of file sound.h.

Referenced by initSound(), loadSoundBankInto(), stopAllSounds(), and updateSoundLoading().

◆ seqs

s16 SoundBank::seqs[4]

◆ headBuffer

void* SoundBank::headBuffer

VAB header and SEPs are copied here.

Definition at line 156 of file sound.h.

Referenced by initSound(), and updateSoundLoading().

◆ spuAddr

s32 SoundBank::spuAddr

Definition at line 157 of file sound.h.

Referenced by initSound(), and updateSoundLoading().


The documentation for this struct was generated from the following file: