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Digimon World 3 decomp
The European version, SLES_039.36
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A vertical scroll bar, as the menu overlays (STSTATUS, STGDGLAB) draw one. More...
#include <engine/menu.h>
A vertical scroll bar, as the menu overlays (STSTATUS, STGDGLAB) draw one.
| s32 ScrollBar::state |
Definition at line 39 of file menu.h.
Referenced by putPickedEntry(), STCRDDEK_closeCardList(), STGDGLAB_runEntryList(), STGDGLAB_updateEntryPanel(), and STSTATUS_chooseEquipItem().
| s32 ScrollBar::layer |
Definition at line 40 of file menu.h.
Referenced by createScrollBar().
| s32 ScrollBar::depth |
Definition at line 41 of file menu.h.
Referenced by createScrollBar().
Definition at line 55 of file menu.h.
Referenced by createScrollBar(), STCRDDEK_showCardListCursor(), STGDGLAB_runEntryList(), STGDGLAB_updateEntryPanel(), and STSTATUS_enterEquipList().
Definition at line 56 of file menu.h.
Referenced by createScrollBar(), STCRDDEK_showCardListCursor(), STGDGLAB_runEntryList(), STGDGLAB_updateEntryPanel(), and STSTATUS_enterEquipList().
Definition at line 57 of file menu.h.
Referenced by createScrollBar(), STCRDDEK_showCardListCursor(), STGDGLAB_runEntryList(), STGDGLAB_updateEntryPanel(), and STSTATUS_enterEquipList().
Definition at line 58 of file menu.h.
Referenced by createScrollBar(), STCRDDEK_chooseListCard(), STCRDDEK_showCardListCursor(), STGDGLAB_runEntryList(), STGDGLAB_updateEntryPanel(), STSTATUS_chooseEquipItem(), and STSTATUS_enterEquipList().