Digimon World 3 decomp
The European version, SLES_039.36
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ScriptTimer Struct Reference

A wait timer for the scripts (FIELDSTG_waitScriptTime) More...

#include <field/field_mode.h>

Collaboration diagram for ScriptTimer:
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Data Fields

s32 time
 
s32 active
 
void(* reset )(void)
 
Actor *(* findActor )(s32 character)
 

Detailed Description

A wait timer for the scripts (FIELDSTG_waitScriptTime)

Definition at line 308 of file field_mode.h.

Field Documentation

◆ time

s32 ScriptTimer::time

Definition at line 309 of file field_mode.h.

Referenced by FIELDSTG_waitScriptTime().

◆ active

s32 ScriptTimer::active

Definition at line 310 of file field_mode.h.

Referenced by FIELDSTG_waitScriptTime().

◆ reset

void(* ScriptTimer::reset) (void)

Definition at line 311 of file field_mode.h.

◆ findActor

Actor *(* ScriptTimer::findActor) (s32 character)

Definition at line 312 of file field_mode.h.


The documentation for this struct was generated from the following file: