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Digimon World 3 decomp
The European version, SLES_039.36
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A story event (FIELDSTG_progressEvents): at a progress, while a flag is clear and a condition holds, a script runs, and then another one. More...
#include <field/field_mode.h>
Data Fields | |
| s32 | progress |
| -1 ends the list | |
| s32 | flag |
| s32 | condition |
| s16 | script |
| s16 | nextScript |
A story event (FIELDSTG_progressEvents): at a progress, while a flag is clear and a condition holds, a script runs, and then another one.
Definition at line 335 of file field_mode.h.
| s32 ProgressEvent::progress |
-1 ends the list
Definition at line 336 of file field_mode.h.
Referenced by FIELDSTG_runStoryEvents().
| s32 ProgressEvent::flag |
Definition at line 337 of file field_mode.h.
Referenced by FIELDSTG_runStoryEvents().
| s32 ProgressEvent::condition |
Definition at line 338 of file field_mode.h.
Referenced by FIELDSTG_runStoryEvents().
| s16 ProgressEvent::script |
Definition at line 339 of file field_mode.h.
Referenced by FIELDSTG_runStoryEvents().
| s16 ProgressEvent::nextScript |
Definition at line 340 of file field_mode.h.