Digimon World 3 decomp
The European version, SLES_039.36
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ProgressEvent Struct Reference

A story event (FIELDSTG_progressEvents): at a progress, while a flag is clear and a condition holds, a script runs, and then another one. More...

#include <field/field_mode.h>

Data Fields

s32 progress
 -1 ends the list
 
s32 flag
 
s32 condition
 
s16 script
 
s16 nextScript
 

Detailed Description

A story event (FIELDSTG_progressEvents): at a progress, while a flag is clear and a condition holds, a script runs, and then another one.

Definition at line 335 of file field_mode.h.

Field Documentation

◆ progress

s32 ProgressEvent::progress

-1 ends the list

Definition at line 336 of file field_mode.h.

Referenced by FIELDSTG_runStoryEvents().

◆ flag

s32 ProgressEvent::flag

Definition at line 337 of file field_mode.h.

Referenced by FIELDSTG_runStoryEvents().

◆ condition

s32 ProgressEvent::condition

Definition at line 338 of file field_mode.h.

Referenced by FIELDSTG_runStoryEvents().

◆ script

s16 ProgressEvent::script

Definition at line 339 of file field_mode.h.

Referenced by FIELDSTG_runStoryEvents().

◆ nextScript

s16 ProgressEvent::nextScript

Definition at line 340 of file field_mode.h.


The documentation for this struct was generated from the following file: