Digimon World 3 decomp
The European version, SLES_039.36
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OverlayLoader Struct Reference

Loads the overlay of the current mode (OVERLAY_LOADER) More...

#include <engine/overlay.h>

Data Fields

s32 mode
 whose overlay is loaded
 
s32 subOverlay
 
void(* loadModeOverlay )(void)
 
void(* loadSubOverlay )(s32 file)
 

Detailed Description

Loads the overlay of the current mode (OVERLAY_LOADER)

Definition at line 10 of file overlay.h.

Field Documentation

◆ mode

s32 OverlayLoader::mode

whose overlay is loaded

Definition at line 11 of file overlay.h.

Referenced by loadModeOverlay().

◆ subOverlay

s32 OverlayLoader::subOverlay

Definition at line 12 of file overlay.h.

Referenced by loadModeOverlay(), and loadSubOverlay().

◆ loadModeOverlay

void(* OverlayLoader::loadModeOverlay) (void)

Definition at line 13 of file overlay.h.

Referenced by updateModeTask().

◆ loadSubOverlay

void(* OverlayLoader::loadSubOverlay) (s32 file)

Definition at line 14 of file overlay.h.

Referenced by FIGHTSTG_updateRoot(), and startField().


The documentation for this struct was generated from the following file: