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Digimon World 3 decomp
The European version, SLES_039.36
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An animated sprite (STPLNMET_updateSparkles, STPLNMET_updateShine) More...
#include <menus/player_name.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct NameSparkle *task, s32 state) |
| void(* | setSubstate )(struct NameSparkle *task, s32 substate) |
| void(* | setStep )(struct NameSparkle *task, s32 step) |
| void(* | setCounter )(struct NameSparkle *task, s32 counter) |
| void(* | nextState )(struct NameSparkle *task) |
| void(* | nextSubstate )(struct NameSparkle *task) |
| void(* | nextStep )(struct NameSparkle *task) |
| void(* | tickCounter )(struct NameSparkle *task) |
| void(* | update )() |
| void(* | destroy )(struct NameSparkle *task) |
| s32 | pad [4] |
| never read or written | |
| s32 | frame |
| s32 | time |
An animated sprite (STPLNMET_updateSparkles, STPLNMET_updateShine)
Definition at line 61 of file player_name.h.
| s32 NameSparkle::id |
Definition at line 62 of file player_name.h.
| s32 NameSparkle::key1 |
Definition at line 62 of file player_name.h.
| s32 NameSparkle::key2 |
Definition at line 62 of file player_name.h.
| s32 NameSparkle::state |
Definition at line 62 of file player_name.h.
Referenced by STPLNMET_updateShine(), and STPLNMET_updateSparkles().
| s32 NameSparkle::substate |
Definition at line 62 of file player_name.h.
| s32 NameSparkle::step |
Definition at line 62 of file player_name.h.
| s32 NameSparkle::counter |
Definition at line 62 of file player_name.h.
| s32 NameSparkle::paused |
Definition at line 62 of file player_name.h.
| s32 NameSparkle::childCount |
Definition at line 62 of file player_name.h.
| void* NameSparkle::children |
Definition at line 62 of file player_name.h.
| void(* NameSparkle::setState) (struct NameSparkle *task, s32 state) |
Definition at line 62 of file player_name.h.
| void(* NameSparkle::setSubstate) (struct NameSparkle *task, s32 substate) |
Definition at line 62 of file player_name.h.
| void(* NameSparkle::setStep) (struct NameSparkle *task, s32 step) |
Definition at line 62 of file player_name.h.
| void(* NameSparkle::setCounter) (struct NameSparkle *task, s32 counter) |
Definition at line 62 of file player_name.h.
| void(* NameSparkle::nextState) (struct NameSparkle *task) |
Definition at line 62 of file player_name.h.
Referenced by STPLNMET_updateShine(), and STPLNMET_updateSparkles().
| void(* NameSparkle::nextSubstate) (struct NameSparkle *task) |
Definition at line 62 of file player_name.h.
| void(* NameSparkle::nextStep) (struct NameSparkle *task) |
Definition at line 62 of file player_name.h.
| void(* NameSparkle::tickCounter) (struct NameSparkle *task) |
Definition at line 62 of file player_name.h.
| void(* NameSparkle::update) () |
Definition at line 62 of file player_name.h.
| void(* NameSparkle::destroy) (struct NameSparkle *task) |
Definition at line 62 of file player_name.h.
| s32 NameSparkle::pad[4] |
never read or written
Definition at line 63 of file player_name.h.
| s32 NameSparkle::frame |
Definition at line 64 of file player_name.h.
Referenced by STPLNMET_updateShine(), and STPLNMET_updateSparkles().
| s32 NameSparkle::time |
Definition at line 65 of file player_name.h.
Referenced by STPLNMET_updateShine(), and STPLNMET_updateSparkles().