Digimon World 3 decomp
The European version, SLES_039.36
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NameSparkle Struct Reference

An animated sprite (STPLNMET_updateSparkles, STPLNMET_updateShine) More...

#include <menus/player_name.h>

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct NameSparkle *task, s32 state)
 
void(* setSubstate )(struct NameSparkle *task, s32 substate)
 
void(* setStep )(struct NameSparkle *task, s32 step)
 
void(* setCounter )(struct NameSparkle *task, s32 counter)
 
void(* nextState )(struct NameSparkle *task)
 
void(* nextSubstate )(struct NameSparkle *task)
 
void(* nextStep )(struct NameSparkle *task)
 
void(* tickCounter )(struct NameSparkle *task)
 
void(* update )()
 
void(* destroy )(struct NameSparkle *task)
 
s32 pad [4]
 never read or written
 
s32 frame
 
s32 time
 

Detailed Description

An animated sprite (STPLNMET_updateSparkles, STPLNMET_updateShine)

Definition at line 61 of file player_name.h.

Field Documentation

◆ id

s32 NameSparkle::id

Definition at line 62 of file player_name.h.

◆ key1

s32 NameSparkle::key1

Definition at line 62 of file player_name.h.

◆ key2

s32 NameSparkle::key2

Definition at line 62 of file player_name.h.

◆ state

s32 NameSparkle::state

Definition at line 62 of file player_name.h.

Referenced by STPLNMET_updateShine(), and STPLNMET_updateSparkles().

◆ substate

s32 NameSparkle::substate

Definition at line 62 of file player_name.h.

◆ step

s32 NameSparkle::step

Definition at line 62 of file player_name.h.

◆ counter

s32 NameSparkle::counter

Definition at line 62 of file player_name.h.

◆ paused

s32 NameSparkle::paused

Definition at line 62 of file player_name.h.

◆ childCount

s32 NameSparkle::childCount

Definition at line 62 of file player_name.h.

◆ children

void* NameSparkle::children

Definition at line 62 of file player_name.h.

◆ setState

void(* NameSparkle::setState) (struct NameSparkle *task, s32 state)

Definition at line 62 of file player_name.h.

◆ setSubstate

void(* NameSparkle::setSubstate) (struct NameSparkle *task, s32 substate)

Definition at line 62 of file player_name.h.

◆ setStep

void(* NameSparkle::setStep) (struct NameSparkle *task, s32 step)

Definition at line 62 of file player_name.h.

◆ setCounter

void(* NameSparkle::setCounter) (struct NameSparkle *task, s32 counter)

Definition at line 62 of file player_name.h.

◆ nextState

void(* NameSparkle::nextState) (struct NameSparkle *task)

Definition at line 62 of file player_name.h.

Referenced by STPLNMET_updateShine(), and STPLNMET_updateSparkles().

◆ nextSubstate

void(* NameSparkle::nextSubstate) (struct NameSparkle *task)

Definition at line 62 of file player_name.h.

◆ nextStep

void(* NameSparkle::nextStep) (struct NameSparkle *task)

Definition at line 62 of file player_name.h.

◆ tickCounter

void(* NameSparkle::tickCounter) (struct NameSparkle *task)

Definition at line 62 of file player_name.h.

◆ update

void(* NameSparkle::update) ()

Definition at line 62 of file player_name.h.

◆ destroy

void(* NameSparkle::destroy) (struct NameSparkle *task)

Definition at line 62 of file player_name.h.

◆ pad

s32 NameSparkle::pad[4]

never read or written

Definition at line 63 of file player_name.h.

◆ frame

s32 NameSparkle::frame

Definition at line 64 of file player_name.h.

Referenced by STPLNMET_updateShine(), and STPLNMET_updateSparkles().

◆ time

s32 NameSparkle::time

Definition at line 65 of file player_name.h.

Referenced by STPLNMET_updateShine(), and STPLNMET_updateSparkles().


The documentation for this struct was generated from the following file: