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Digimon World 3 decomp
The European version, SLES_039.36
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Two scrolling sprites (STPLNMET_createScroll), once their image is loaded. More...
#include <menus/player_name.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct NameScroll *task, s32 state) |
| void(* | setSubstate )(struct NameScroll *task, s32 substate) |
| void(* | setStep )(struct NameScroll *task, s32 step) |
| void(* | setCounter )(struct NameScroll *task, s32 counter) |
| void(* | nextState )(struct NameScroll *task) |
| void(* | nextSubstate )(struct NameScroll *task) |
| void(* | nextStep )(struct NameScroll *task) |
| void(* | tickCounter )(struct NameScroll *task) |
| void(* | update )() |
| void(* | destroy )(struct NameScroll *task) |
| s32 | vramX |
| s32 | vramY |
| s32 | loaded |
| s32 | layer |
| s32 | depth |
| s32 | times [2] |
| s32 | pos [2][2] |
| void(* | load )(struct NameScroll *task, s32 x, s32 y) |
| void(* | setLayer )(struct NameScroll *task, s32 layer, s32 depth) |
Two scrolling sprites (STPLNMET_createScroll), once their image is loaded.
Definition at line 41 of file player_name.h.
| s32 NameScroll::id |
Definition at line 42 of file player_name.h.
| s32 NameScroll::key1 |
Definition at line 42 of file player_name.h.
| s32 NameScroll::key2 |
Definition at line 42 of file player_name.h.
| s32 NameScroll::state |
Definition at line 42 of file player_name.h.
Referenced by STPLNMET_updateScroll().
| s32 NameScroll::substate |
Definition at line 42 of file player_name.h.
| s32 NameScroll::step |
Definition at line 42 of file player_name.h.
| s32 NameScroll::counter |
Definition at line 42 of file player_name.h.
| s32 NameScroll::paused |
Definition at line 42 of file player_name.h.
| s32 NameScroll::childCount |
Definition at line 42 of file player_name.h.
| void* NameScroll::children |
Definition at line 42 of file player_name.h.
| void(* NameScroll::setState) (struct NameScroll *task, s32 state) |
Definition at line 42 of file player_name.h.
| void(* NameScroll::setSubstate) (struct NameScroll *task, s32 substate) |
Definition at line 42 of file player_name.h.
| void(* NameScroll::setStep) (struct NameScroll *task, s32 step) |
Definition at line 42 of file player_name.h.
| void(* NameScroll::setCounter) (struct NameScroll *task, s32 counter) |
Definition at line 42 of file player_name.h.
| void(* NameScroll::nextState) (struct NameScroll *task) |
Definition at line 42 of file player_name.h.
Referenced by STPLNMET_updateScroll().
| void(* NameScroll::nextSubstate) (struct NameScroll *task) |
Definition at line 42 of file player_name.h.
| void(* NameScroll::nextStep) (struct NameScroll *task) |
Definition at line 42 of file player_name.h.
| void(* NameScroll::tickCounter) (struct NameScroll *task) |
Definition at line 42 of file player_name.h.
| void(* NameScroll::update) () |
Definition at line 42 of file player_name.h.
| void(* NameScroll::destroy) (struct NameScroll *task) |
Definition at line 42 of file player_name.h.
| s32 NameScroll::vramX |
Definition at line 43 of file player_name.h.
Referenced by STPLNMET_loadScroll(), and STPLNMET_updateScroll().
| s32 NameScroll::vramY |
Definition at line 44 of file player_name.h.
Referenced by STPLNMET_loadScroll(), and STPLNMET_updateScroll().
| s32 NameScroll::loaded |
Definition at line 45 of file player_name.h.
Referenced by STPLNMET_loadScroll(), and STPLNMET_updateScroll().
| s32 NameScroll::layer |
Definition at line 46 of file player_name.h.
Referenced by STPLNMET_setScrollLayer(), and STPLNMET_updateScroll().
| s32 NameScroll::depth |
Definition at line 47 of file player_name.h.
Referenced by STPLNMET_setScrollLayer(), and STPLNMET_updateScroll().
| s32 NameScroll::times[2] |
Definition at line 48 of file player_name.h.
Referenced by STPLNMET_updateScroll().
| s32 NameScroll::pos[2][2] |
Definition at line 49 of file player_name.h.
Referenced by STPLNMET_updateScroll().
| void(* NameScroll::load) (struct NameScroll *task, s32 x, s32 y) |
Definition at line 50 of file player_name.h.
Referenced by STPLNMET_createScroll(), and STPLNMET_stepScreen().
| void(* NameScroll::setLayer) (struct NameScroll *task, s32 layer, s32 depth) |
Definition at line 51 of file player_name.h.
Referenced by STPLNMET_createScroll(), and STPLNMET_stepScreen().