Digimon World 3 decomp
The European version, SLES_039.36
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NameScroll Struct Reference

Two scrolling sprites (STPLNMET_createScroll), once their image is loaded. More...

#include <menus/player_name.h>

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct NameScroll *task, s32 state)
 
void(* setSubstate )(struct NameScroll *task, s32 substate)
 
void(* setStep )(struct NameScroll *task, s32 step)
 
void(* setCounter )(struct NameScroll *task, s32 counter)
 
void(* nextState )(struct NameScroll *task)
 
void(* nextSubstate )(struct NameScroll *task)
 
void(* nextStep )(struct NameScroll *task)
 
void(* tickCounter )(struct NameScroll *task)
 
void(* update )()
 
void(* destroy )(struct NameScroll *task)
 
s32 vramX
 
s32 vramY
 
s32 loaded
 
s32 layer
 
s32 depth
 
s32 times [2]
 
s32 pos [2][2]
 
void(* load )(struct NameScroll *task, s32 x, s32 y)
 
void(* setLayer )(struct NameScroll *task, s32 layer, s32 depth)
 

Detailed Description

Two scrolling sprites (STPLNMET_createScroll), once their image is loaded.

Definition at line 41 of file player_name.h.

Field Documentation

◆ id

s32 NameScroll::id

Definition at line 42 of file player_name.h.

◆ key1

s32 NameScroll::key1

Definition at line 42 of file player_name.h.

◆ key2

s32 NameScroll::key2

Definition at line 42 of file player_name.h.

◆ state

s32 NameScroll::state

Definition at line 42 of file player_name.h.

Referenced by STPLNMET_updateScroll().

◆ substate

s32 NameScroll::substate

Definition at line 42 of file player_name.h.

◆ step

s32 NameScroll::step

Definition at line 42 of file player_name.h.

◆ counter

s32 NameScroll::counter

Definition at line 42 of file player_name.h.

◆ paused

s32 NameScroll::paused

Definition at line 42 of file player_name.h.

◆ childCount

s32 NameScroll::childCount

Definition at line 42 of file player_name.h.

◆ children

void* NameScroll::children

Definition at line 42 of file player_name.h.

◆ setState

void(* NameScroll::setState) (struct NameScroll *task, s32 state)

Definition at line 42 of file player_name.h.

◆ setSubstate

void(* NameScroll::setSubstate) (struct NameScroll *task, s32 substate)

Definition at line 42 of file player_name.h.

◆ setStep

void(* NameScroll::setStep) (struct NameScroll *task, s32 step)

Definition at line 42 of file player_name.h.

◆ setCounter

void(* NameScroll::setCounter) (struct NameScroll *task, s32 counter)

Definition at line 42 of file player_name.h.

◆ nextState

void(* NameScroll::nextState) (struct NameScroll *task)

Definition at line 42 of file player_name.h.

Referenced by STPLNMET_updateScroll().

◆ nextSubstate

void(* NameScroll::nextSubstate) (struct NameScroll *task)

Definition at line 42 of file player_name.h.

◆ nextStep

void(* NameScroll::nextStep) (struct NameScroll *task)

Definition at line 42 of file player_name.h.

◆ tickCounter

void(* NameScroll::tickCounter) (struct NameScroll *task)

Definition at line 42 of file player_name.h.

◆ update

void(* NameScroll::update) ()

Definition at line 42 of file player_name.h.

◆ destroy

void(* NameScroll::destroy) (struct NameScroll *task)

Definition at line 42 of file player_name.h.

◆ vramX

s32 NameScroll::vramX

Definition at line 43 of file player_name.h.

Referenced by STPLNMET_loadScroll(), and STPLNMET_updateScroll().

◆ vramY

s32 NameScroll::vramY

Definition at line 44 of file player_name.h.

Referenced by STPLNMET_loadScroll(), and STPLNMET_updateScroll().

◆ loaded

s32 NameScroll::loaded

Definition at line 45 of file player_name.h.

Referenced by STPLNMET_loadScroll(), and STPLNMET_updateScroll().

◆ layer

s32 NameScroll::layer

Definition at line 46 of file player_name.h.

Referenced by STPLNMET_setScrollLayer(), and STPLNMET_updateScroll().

◆ depth

s32 NameScroll::depth

Definition at line 47 of file player_name.h.

Referenced by STPLNMET_setScrollLayer(), and STPLNMET_updateScroll().

◆ times

s32 NameScroll::times[2]

Definition at line 48 of file player_name.h.

Referenced by STPLNMET_updateScroll().

◆ pos

s32 NameScroll::pos[2][2]

Definition at line 49 of file player_name.h.

Referenced by STPLNMET_updateScroll().

◆ load

void(* NameScroll::load) (struct NameScroll *task, s32 x, s32 y)

Definition at line 50 of file player_name.h.

Referenced by STPLNMET_createScroll(), and STPLNMET_stepScreen().

◆ setLayer

void(* NameScroll::setLayer) (struct NameScroll *task, s32 layer, s32 depth)

Definition at line 51 of file player_name.h.

Referenced by STPLNMET_createScroll(), and STPLNMET_stepScreen().


The documentation for this struct was generated from the following file: