Digimon World 3 decomp
The European version, SLES_039.36
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MotionStep Struct Reference

A motion in the motions' archive: its keyframes, step by step. More...

#include <battle/battle_mode/model.h>

Data Fields

s16 index
 0x7FFF ends them
 
s16 count
 frames, 0 for the last one
 
s16 frame
 
s16 endFrame
 the frame it ends on; 0: it blends into the next one
 

Detailed Description

A motion in the motions' archive: its keyframes, step by step.

Definition at line 119 of file model.h.

Field Documentation

◆ index

s16 MotionStep::index

0x7FFF ends them

Definition at line 120 of file model.h.

Referenced by FIGHTSTG_setMotion().

◆ count

s16 MotionStep::count

frames, 0 for the last one

Definition at line 121 of file model.h.

Referenced by FIGHTSTG_setMotion().

◆ frame

s16 MotionStep::frame

Definition at line 122 of file model.h.

Referenced by FIGHTSTG_setMotion(), and FIGHTSTG_updateModel().

◆ endFrame

s16 MotionStep::endFrame

the frame it ends on; 0: it blends into the next one

Definition at line 123 of file model.h.

Referenced by FIGHTSTG_setMotion().


The documentation for this struct was generated from the following file: