Digimon World 3 decomp
The European version, SLES_039.36
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LabMenu Struct Reference

The lab's main menu (STGDGLAB_createMenu) More...

#include <menus/digimon_lab.h>

Collaboration diagram for LabMenu:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct LabMenu *task, s32 state)
 
void(* setSubstate )(struct LabMenu *task, s32 substate)
 
void(* setStep )(struct LabMenu *task, s32 step)
 
void(* setCounter )(struct LabMenu *task, s32 counter)
 
void(* nextState )(struct LabMenu *task)
 
void(* nextSubstate )(struct LabMenu *task)
 
void(* nextStep )(struct LabMenu *task)
 
void(* tickCounter )(struct LabMenu *task)
 
void(* update )()
 
void(* destroy )(struct LabMenu *task)
 
struct Lab * lab
 
s32 picked
 
s32 layer
 
s32 depth
 
s32 choice
 into STGDGLAB_screens
 
PanelAnim panels [9]
 
s32 animTime
 
s32 blinkTime
 
s32 frames [5]
 the party's animations, the picked partner's, then the blinking frame's CLUT row
 
s32 memberCount
 the members left and right go through
 
void(* open )(struct LabMenu *menu)
 
void(* close )(struct LabMenu *menu)
 

Detailed Description

The lab's main menu (STGDGLAB_createMenu)

Definition at line 29 of file digimon_lab.h.

Field Documentation

◆ id

s32 LabMenu::id

Definition at line 30 of file digimon_lab.h.

◆ key1

s32 LabMenu::key1

Definition at line 30 of file digimon_lab.h.

◆ key2

s32 LabMenu::key2

Definition at line 30 of file digimon_lab.h.

◆ state

◆ substate

◆ step

s32 LabMenu::step

◆ counter

s32 LabMenu::counter

Definition at line 30 of file digimon_lab.h.

Referenced by STGDGLAB_closeMenu(), STGDGLAB_openMenu(), and STGDGLAB_updateMenu().

◆ paused

s32 LabMenu::paused

Definition at line 30 of file digimon_lab.h.

◆ childCount

s32 LabMenu::childCount

Definition at line 30 of file digimon_lab.h.

Referenced by STGDGLAB_runMenu().

◆ children

void* LabMenu::children

Definition at line 30 of file digimon_lab.h.

Referenced by STGDGLAB_closeMenu(), and STGDGLAB_runMenu().

◆ setState

void(* LabMenu::setState) (struct LabMenu *task, s32 state)

Definition at line 30 of file digimon_lab.h.

Referenced by STGDGLAB_runMenu().

◆ setSubstate

void(* LabMenu::setSubstate) (struct LabMenu *task, s32 substate)

Definition at line 30 of file digimon_lab.h.

Referenced by STGDGLAB_runMenu(), and waitMenuPageClosed().

◆ setStep

void(* LabMenu::setStep) (struct LabMenu *task, s32 step)

Definition at line 30 of file digimon_lab.h.

◆ setCounter

void(* LabMenu::setCounter) (struct LabMenu *task, s32 counter)

Definition at line 30 of file digimon_lab.h.

◆ nextState

void(* LabMenu::nextState) (struct LabMenu *task)

Definition at line 30 of file digimon_lab.h.

Referenced by STGDGLAB_updateMenu().

◆ nextSubstate

void(* LabMenu::nextSubstate) (struct LabMenu *task)

Definition at line 30 of file digimon_lab.h.

Referenced by waitMenuPageClosed().

◆ nextStep

void(* LabMenu::nextStep) (struct LabMenu *task)

Definition at line 30 of file digimon_lab.h.

◆ tickCounter

void(* LabMenu::tickCounter) (struct LabMenu *task)

Definition at line 30 of file digimon_lab.h.

◆ update

void(* LabMenu::update) ()

Definition at line 30 of file digimon_lab.h.

◆ destroy

void(* LabMenu::destroy) (struct LabMenu *task)

Definition at line 30 of file digimon_lab.h.

◆ lab

◆ picked

s32 LabMenu::picked

Definition at line 32 of file digimon_lab.h.

Referenced by STGDGLAB_runLab(), STGDGLAB_runMenu(), and waitMenuPageClosed().

◆ layer

◆ depth

◆ choice

s32 LabMenu::choice

◆ panels

◆ animTime

s32 LabMenu::animTime

Definition at line 37 of file digimon_lab.h.

Referenced by STGDGLAB_drawMenu().

◆ blinkTime

s32 LabMenu::blinkTime

Definition at line 38 of file digimon_lab.h.

Referenced by STGDGLAB_drawMenu().

◆ frames

s32 LabMenu::frames[5]

the party's animations, the picked partner's, then the blinking frame's CLUT row

Definition at line 39 of file digimon_lab.h.

Referenced by STGDGLAB_closeMenu(), STGDGLAB_drawMenu(), and STGDGLAB_showMenuPage().

◆ memberCount

s32 LabMenu::memberCount

the members left and right go through

Definition at line 41 of file digimon_lab.h.

Referenced by pickMember(), and STGDGLAB_runMenu().

◆ open

void(* LabMenu::open) (struct LabMenu *menu)

Definition at line 42 of file digimon_lab.h.

Referenced by STGDGLAB_createMenu(), and STGDGLAB_openLabMenu().

◆ close

void(* LabMenu::close) (struct LabMenu *menu)

Definition at line 43 of file digimon_lab.h.

Referenced by STGDGLAB_closeLabMenu(), and STGDGLAB_createMenu().


The documentation for this struct was generated from the following file: