Digimon World 3 decomp
The European version, SLES_039.36
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ItemShop Struct Reference

The main task of the shop (STITSHOP_createShop) More...

#include <menus/item_shop.h>

Collaboration diagram for ItemShop:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct ItemShop *task, s32 state)
 
void(* setSubstate )(struct ItemShop *task, s32 substate)
 
void(* setStep )(struct ItemShop *task, s32 step)
 
void(* setCounter )(struct ItemShop *task, s32 counter)
 
void(* nextState )(struct ItemShop *task)
 
void(* nextSubstate )(struct ItemShop *task)
 
void(* nextStep )(struct ItemShop *task)
 
void(* tickCounter )(struct ItemShop *task)
 
void(* update )()
 
void(* destroy )(struct ItemShop *task)
 
s32 layer
 
s32 depth
 
s32 bgScroll
 
s32 bgTick
 
s32 shop
 the game mode's argument
 
s32 choice
 
PanelAnim panels [4]
 
void(* showMoney )(struct ItemShop *shop)
 

Detailed Description

The main task of the shop (STITSHOP_createShop)

Definition at line 23 of file item_shop.h.

Field Documentation

◆ id

s32 ItemShop::id

Definition at line 24 of file item_shop.h.

◆ key1

s32 ItemShop::key1

Definition at line 24 of file item_shop.h.

◆ key2

s32 ItemShop::key2

Definition at line 24 of file item_shop.h.

◆ state

s32 ItemShop::state

Definition at line 24 of file item_shop.h.

Referenced by STITSHOP_runShop(), and STITSHOP_updateShop().

◆ substate

s32 ItemShop::substate

Definition at line 24 of file item_shop.h.

Referenced by STITSHOP_runShop(), and STITSHOP_updateShop().

◆ step

s32 ItemShop::step

Definition at line 24 of file item_shop.h.

Referenced by STITSHOP_runShop().

◆ counter

s32 ItemShop::counter

Definition at line 24 of file item_shop.h.

◆ paused

s32 ItemShop::paused

Definition at line 24 of file item_shop.h.

◆ childCount

s32 ItemShop::childCount

Definition at line 24 of file item_shop.h.

◆ children

void* ItemShop::children

Definition at line 24 of file item_shop.h.

Referenced by STITSHOP_showMoney().

◆ setState

void(* ItemShop::setState) (struct ItemShop *task, s32 state)

Definition at line 24 of file item_shop.h.

◆ setSubstate

void(* ItemShop::setSubstate) (struct ItemShop *task, s32 substate)

Definition at line 24 of file item_shop.h.

Referenced by STITSHOP_runShop().

◆ setStep

void(* ItemShop::setStep) (struct ItemShop *task, s32 step)

Definition at line 24 of file item_shop.h.

◆ setCounter

void(* ItemShop::setCounter) (struct ItemShop *task, s32 counter)

Definition at line 24 of file item_shop.h.

◆ nextState

void(* ItemShop::nextState) (struct ItemShop *task)

Definition at line 24 of file item_shop.h.

Referenced by STITSHOP_updateShop().

◆ nextSubstate

void(* ItemShop::nextSubstate) (struct ItemShop *task)

Definition at line 24 of file item_shop.h.

◆ nextStep

void(* ItemShop::nextStep) (struct ItemShop *task)

Definition at line 24 of file item_shop.h.

◆ tickCounter

void(* ItemShop::tickCounter) (struct ItemShop *task)

Definition at line 24 of file item_shop.h.

◆ update

void(* ItemShop::update) ()

Definition at line 24 of file item_shop.h.

◆ destroy

void(* ItemShop::destroy) (struct ItemShop *task)

Definition at line 24 of file item_shop.h.

◆ layer

s32 ItemShop::layer

Definition at line 25 of file item_shop.h.

Referenced by STITSHOP_createShop(), STITSHOP_createShopWindows(), and STITSHOP_drawShop().

◆ depth

s32 ItemShop::depth

Definition at line 26 of file item_shop.h.

◆ bgScroll

s32 ItemShop::bgScroll

Definition at line 27 of file item_shop.h.

Referenced by STITSHOP_drawShop().

◆ bgTick

s32 ItemShop::bgTick

Definition at line 28 of file item_shop.h.

Referenced by STITSHOP_drawShop().

◆ shop

s32 ItemShop::shop

the game mode's argument

Definition at line 29 of file item_shop.h.

Referenced by STITSHOP_createShop(), and STITSHOP_runShop().

◆ choice

s32 ItemShop::choice

Definition at line 30 of file item_shop.h.

Referenced by STITSHOP_runShop().

◆ panels

PanelAnim ItemShop::panels[4]

Definition at line 31 of file item_shop.h.

Referenced by STITSHOP_drawShop(), STITSHOP_runShop(), and STITSHOP_updateShop().

◆ showMoney

void(* ItemShop::showMoney) (struct ItemShop *shop)

Definition at line 32 of file item_shop.h.

Referenced by STITSHOP_confirmBuy(), STITSHOP_confirmSell(), and STITSHOP_createShop().


The documentation for this struct was generated from the following file: