Digimon World 3 decomp
The European version, SLES_039.36
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ItemList Struct Reference

A list of the first screen (STSTATUS_createItemList) More...

#include <menus/field_menu.h>

Collaboration diagram for ItemList:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct ItemList *task, s32 state)
 
void(* setSubstate )(struct ItemList *task, s32 substate)
 
void(* setStep )(struct ItemList *task, s32 step)
 
void(* setCounter )(struct ItemList *task, s32 counter)
 
void(* nextState )(struct ItemList *task)
 
void(* nextSubstate )(struct ItemList *task)
 
void(* nextStep )(struct ItemList *task)
 
void(* tickCounter )(struct ItemList *task)
 
void(* update )()
 
void(* destroy )(struct ItemList *task)
 
ItemScreen * screen
 
s32 layer
 
s32 depth
 
s32 list
 into STSTATUS_itemLists
 
s32 startItem
 an item to put the cursor on
 
s32 active
 the player can move the cursor
 
s32 count
 
s16 items [0x194]
 
s16 bag [0x194]
 
s32 cursor
 
s32 arrowFrame
 the page arrows' palette
 
s32 time
 
s32 page
 of 16 items
 
s32 pageCount
 
s32 hasPrev
 pages before and after this one
 
s32 hasNext
 
u8 pad [4]
 never read or written
 
PanelAnim fades [3]
 

Detailed Description

A list of the first screen (STSTATUS_createItemList)

Definition at line 237 of file field_menu.h.

Field Documentation

◆ id

s32 ItemList::id

Definition at line 238 of file field_menu.h.

◆ key1

s32 ItemList::key1

Definition at line 238 of file field_menu.h.

◆ key2

s32 ItemList::key2

Definition at line 238 of file field_menu.h.

◆ state

s32 ItemList::state

Definition at line 238 of file field_menu.h.

Referenced by STSTATUS_runItemList(), and STSTATUS_updateItemList().

◆ substate

s32 ItemList::substate

Definition at line 238 of file field_menu.h.

Referenced by STSTATUS_runItemList().

◆ step

s32 ItemList::step

Definition at line 238 of file field_menu.h.

◆ counter

s32 ItemList::counter

Definition at line 238 of file field_menu.h.

◆ paused

s32 ItemList::paused

Definition at line 238 of file field_menu.h.

◆ childCount

s32 ItemList::childCount

Definition at line 238 of file field_menu.h.

◆ children

void* ItemList::children

Definition at line 238 of file field_menu.h.

◆ setState

void(* ItemList::setState) (struct ItemList *task, s32 state)

Definition at line 238 of file field_menu.h.

◆ setSubstate

void(* ItemList::setSubstate) (struct ItemList *task, s32 substate)

Definition at line 238 of file field_menu.h.

◆ setStep

void(* ItemList::setStep) (struct ItemList *task, s32 step)

Definition at line 238 of file field_menu.h.

◆ setCounter

void(* ItemList::setCounter) (struct ItemList *task, s32 counter)

Definition at line 238 of file field_menu.h.

◆ nextState

void(* ItemList::nextState) (struct ItemList *task)

Definition at line 238 of file field_menu.h.

Referenced by STSTATUS_updateItemList().

◆ nextSubstate

void(* ItemList::nextSubstate) (struct ItemList *task)

Definition at line 238 of file field_menu.h.

◆ nextStep

void(* ItemList::nextStep) (struct ItemList *task)

Definition at line 238 of file field_menu.h.

◆ tickCounter

void(* ItemList::tickCounter) (struct ItemList *task)

Definition at line 238 of file field_menu.h.

◆ update

void(* ItemList::update) ()

Definition at line 238 of file field_menu.h.

◆ destroy

void(* ItemList::destroy) (struct ItemList *task)

Definition at line 238 of file field_menu.h.

◆ screen

◆ layer

s32 ItemList::layer

◆ depth

s32 ItemList::depth

◆ list

s32 ItemList::list

into STSTATUS_itemLists

Definition at line 242 of file field_menu.h.

Referenced by STSTATUS_createItemList(), STSTATUS_fillItemList(), STSTATUS_runItemList(), and STSTATUS_showItemListPage().

◆ startItem

s32 ItemList::startItem

an item to put the cursor on

Definition at line 243 of file field_menu.h.

Referenced by STSTATUS_createItemList(), and STSTATUS_updateItemList().

◆ active

s32 ItemList::active

the player can move the cursor

Definition at line 244 of file field_menu.h.

Referenced by STSTATUS_drawItemList(), and STSTATUS_runItemList().

◆ count

s32 ItemList::count

◆ items

◆ bag

s16 ItemList::bag[0x194]

Definition at line 247 of file field_menu.h.

Referenced by STSTATUS_fillItemList().

◆ cursor

◆ arrowFrame

s32 ItemList::arrowFrame

the page arrows' palette

Definition at line 249 of file field_menu.h.

Referenced by STSTATUS_drawItemList().

◆ time

s32 ItemList::time

Definition at line 250 of file field_menu.h.

Referenced by STSTATUS_drawItemList().

◆ page

◆ pageCount

◆ hasPrev

s32 ItemList::hasPrev

pages before and after this one

Definition at line 253 of file field_menu.h.

Referenced by STSTATUS_drawItemList(), STSTATUS_refreshItemList(), STSTATUS_runItemList(), and STSTATUS_showItemListPage().

◆ hasNext

◆ pad

u8 ItemList::pad[4]

never read or written

Definition at line 255 of file field_menu.h.

◆ fades

PanelAnim ItemList::fades[3]

Definition at line 256 of file field_menu.h.

Referenced by STSTATUS_drawItemList(), and STSTATUS_runItemList().


The documentation for this struct was generated from the following file: