Digimon World 3 decomp
The European version, SLES_039.36
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InterpFuncs Struct Reference

FIGHTSTG_interp: the functions that go between values. More...

#include <battle/battle_mode/model.h>

Data Fields

void(* nop )(void)
 
void(* lerp )(SVECTOR *from, SVECTOR *to, s32 t, SVECTOR *out)
 t: 0-0x1000
 
s32(* ease )(s32 curve, s32 t, s32 value)
 value scaled by a curve of t
 

Detailed Description

FIGHTSTG_interp: the functions that go between values.

Definition at line 193 of file model.h.

Field Documentation

◆ nop

void(* InterpFuncs::nop) (void)

Definition at line 194 of file model.h.

◆ lerp

void(* InterpFuncs::lerp) (SVECTOR *from, SVECTOR *to, s32 t, SVECTOR *out)

t: 0-0x1000

Definition at line 195 of file model.h.

Referenced by FIGHTSTG_fadeStage(), FIGHTSTG_updateBattleCamera(), FIGHTSTG_updateLights(), and FIGHTSTG_updateMove().

◆ ease

s32(* InterpFuncs::ease) (s32 curve, s32 t, s32 value)

value scaled by a curve of t

Definition at line 196 of file model.h.

Referenced by FIGHTSTG_updateJump().


The documentation for this struct was generated from the following file: