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Digimon World 3 decomp
The European version, SLES_039.36
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An offset of the icon from the player's tile along a climb over an edge (FIELDSTG_iconPath), x away from the climb's side. More...
#include <field/field_mode.h>
Data Fields | |
| s16 | x |
| s16 | y |
An offset of the icon from the player's tile along a climb over an edge (FIELDSTG_iconPath), x away from the climb's side.
Definition at line 152 of file field_mode.h.
| s16 IconOffset::x |
Definition at line 153 of file field_mode.h.
Referenced by FIELDSTG_updateActorIcon().
| s16 IconOffset::y |
Definition at line 154 of file field_mode.h.
Referenced by FIELDSTG_updateActorIcon().