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Digimon World 3 decomp
The European version, SLES_039.36
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A status a weapon's hits can inflict. More...
#include <battle/battle_mode/battle.h>
Data Fields | |
| u8 | chance |
| in 128ths | |
| u8 | power |
| u8 HitStatus::chance |
in 128ths
Definition at line 298 of file battle.h.
Referenced by FIGHTSTG_computeStats(), FIGHTSTG_rollDrain(), FIGHTSTG_rollPoison(), FIGHTSTG_startAction(), and rollStatus().
| u8 HitStatus::power |
Definition at line 299 of file battle.h.
Referenced by FIGHTSTG_computeStats(), FIGHTSTG_rollPoison(), FIGHTSTG_tryConfusion(), FIGHTSTG_tryDrain(), and FIGHTSTG_tryParalysis().