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Digimon World 3 decomp
The European version, SLES_039.36
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A part of a fighter's face (its eyes, then up to 14 more) and where its three frames are in its texture: copied into place by a DR_MOVE. More...
#include <battle/battle_mode/model.h>
Data Fields | |
| u8 | x |
| u8 | y |
| u8 | w |
| 0: unused | |
| u8 | h |
| u8 | frames [3][2] |
A part of a fighter's face (its eyes, then up to 14 more) and where its three frames are in its texture: copied into place by a DR_MOVE.
| u8 FaceRect::x |
Definition at line 299 of file model.h.
Referenced by FIGHTSTG_moveFacePart().
| u8 FaceRect::y |
Definition at line 300 of file model.h.
Referenced by FIGHTSTG_moveFacePart().
| u8 FaceRect::w |
| u8 FaceRect::h |
Definition at line 302 of file model.h.
Referenced by FIGHTSTG_moveFacePart().
| u8 FaceRect::frames[3][2] |
Definition at line 303 of file model.h.
Referenced by FIGHTSTG_moveFacePart().