Digimon World 3 decomp
The European version, SLES_039.36
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FaceRect Struct Reference

A part of a fighter's face (its eyes, then up to 14 more) and where its three frames are in its texture: copied into place by a DR_MOVE. More...

#include <battle/battle_mode/model.h>

Data Fields

u8 x
 
u8 y
 
u8 w
 0: unused
 
u8 h
 
u8 frames [3][2]
 

Detailed Description

A part of a fighter's face (its eyes, then up to 14 more) and where its three frames are in its texture: copied into place by a DR_MOVE.

Definition at line 298 of file model.h.

Field Documentation

◆ x

u8 FaceRect::x

Definition at line 299 of file model.h.

Referenced by FIGHTSTG_moveFacePart().

◆ y

u8 FaceRect::y

Definition at line 300 of file model.h.

Referenced by FIGHTSTG_moveFacePart().

◆ w

u8 FaceRect::w

0: unused

Definition at line 301 of file model.h.

Referenced by FIGHTSTG_moveFacePart().

◆ h

u8 FaceRect::h

Definition at line 302 of file model.h.

Referenced by FIGHTSTG_moveFacePart().

◆ frames

u8 FaceRect::frames[3][2]

Definition at line 303 of file model.h.

Referenced by FIGHTSTG_moveFacePart().


The documentation for this struct was generated from the following file: