Digimon World 3 decomp
The European version, SLES_039.36
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EventDelay Struct Reference

An event kind's delay range (FIGHTSTG_eventDelays, by kind): FIGHTSTG_getEventDelay adds a random part below div, and clamps to min and max where they are not 0. More...

#include <battle/battle_mode/battle.h>

Data Fields

s16 div
 
s16 min
 
s16 max
 

Detailed Description

An event kind's delay range (FIGHTSTG_eventDelays, by kind): FIGHTSTG_getEventDelay adds a random part below div, and clamps to min and max where they are not 0.

Definition at line 155 of file battle.h.

Field Documentation

◆ div

s16 EventDelay::div

Definition at line 156 of file battle.h.

Referenced by FIGHTSTG_getEventDelay().

◆ min

s16 EventDelay::min

Definition at line 157 of file battle.h.

Referenced by FIGHTSTG_getEventDelay().

◆ max

s16 EventDelay::max

Definition at line 158 of file battle.h.

Referenced by FIGHTSTG_getEventDelay().


The documentation for this struct was generated from the following file: