Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
EffectModelEntry Struct Reference

A battle effect that is a model (FIGHTSTG_startEffectModel): FIGHTSTG_effectModels lists them, ending with id 0. More...

#include <battle/battle_mode/model.h>

Data Fields

s32 id
 
s32 file
 the model's file and index
 
s32 motionFile
 

Detailed Description

A battle effect that is a model (FIGHTSTG_startEffectModel): FIGHTSTG_effectModels lists them, ending with id 0.

Definition at line 166 of file model.h.

Field Documentation

◆ id

s32 EffectModelEntry::id

Definition at line 167 of file model.h.

Referenced by FIGHTSTG_getEffectModelFile(), and FIGHTSTG_startEffectModel().

◆ file

s32 EffectModelEntry::file

the model's file and index

Definition at line 168 of file model.h.

Referenced by FIGHTSTG_getEffectModelFile(), and FIGHTSTG_startEffectModel().

◆ motionFile

s32 EffectModelEntry::motionFile

Definition at line 169 of file model.h.

Referenced by FIGHTSTG_startEffectModel().


The documentation for this struct was generated from the following file: