Digimon World 3 decomp
The European version, SLES_039.36
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DeckScreen Struct Reference

The screen's controller: the three decks to choose from. More...

#include <cardgame/deck_editor.h>

Collaboration diagram for DeckScreen:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct DeckScreen *task, s32 state)
 
void(* setSubstate )(struct DeckScreen *task, s32 substate)
 
void(* setStep )(struct DeckScreen *task, s32 step)
 
void(* setCounter )(struct DeckScreen *task, s32 counter)
 
void(* nextState )(struct DeckScreen *task)
 
void(* nextSubstate )(struct DeckScreen *task)
 
void(* nextStep )(struct DeckScreen *task)
 
void(* tickCounter )(struct DeckScreen *task)
 
void(* update )()
 
void(* destroy )(struct DeckScreen *task)
 
s32 layer
 
s32 depth
 
s32 scroll
 of the background
 
s32 tick
 
s32 deck
 under the cursor
 
s32 chosen
 
s32 cursorFrame
 
s32 cursorTime
 
s32 renaming
 
s32 kinds [3][6]
 how many cards of each kind a deck has
 
PanelAnim panels [3]
 
PanelAnim rowPanels [3]
 
void(* countKinds )(struct DeckScreen *task)
 STCRDDEK_countCardKinds.
 

Detailed Description

The screen's controller: the three decks to choose from.

Definition at line 145 of file deck_editor.h.

Field Documentation

◆ id

s32 DeckScreen::id

Definition at line 146 of file deck_editor.h.

◆ key1

s32 DeckScreen::key1

Definition at line 146 of file deck_editor.h.

◆ key2

s32 DeckScreen::key2

Definition at line 146 of file deck_editor.h.

◆ state

s32 DeckScreen::state

Definition at line 146 of file deck_editor.h.

Referenced by STCRDDEK_openChosen(), and STCRDDEK_updateScreen().

◆ substate

◆ step

◆ counter

s32 DeckScreen::counter

Definition at line 146 of file deck_editor.h.

◆ paused

s32 DeckScreen::paused

Definition at line 146 of file deck_editor.h.

◆ childCount

s32 DeckScreen::childCount

Definition at line 146 of file deck_editor.h.

Referenced by STCRDDEK_createScreenWindows().

◆ children

void* DeckScreen::children

Definition at line 146 of file deck_editor.h.

◆ setState

void(* DeckScreen::setState) (struct DeckScreen *task, s32 state)

Definition at line 146 of file deck_editor.h.

Referenced by STCRDDEK_openChosen(), and STCRDDEK_updateScreen().

◆ setSubstate

void(* DeckScreen::setSubstate) (struct DeckScreen *task, s32 substate)

◆ setStep

void(* DeckScreen::setStep) (struct DeckScreen *task, s32 step)

Definition at line 146 of file deck_editor.h.

◆ setCounter

void(* DeckScreen::setCounter) (struct DeckScreen *task, s32 counter)

Definition at line 146 of file deck_editor.h.

◆ nextState

void(* DeckScreen::nextState) (struct DeckScreen *task)

Definition at line 146 of file deck_editor.h.

Referenced by STCRDDEK_updateScreen().

◆ nextSubstate

void(* DeckScreen::nextSubstate) (struct DeckScreen *task)

Definition at line 146 of file deck_editor.h.

◆ nextStep

void(* DeckScreen::nextStep) (struct DeckScreen *task)

Definition at line 146 of file deck_editor.h.

◆ tickCounter

void(* DeckScreen::tickCounter) (struct DeckScreen *task)

Definition at line 146 of file deck_editor.h.

◆ update

void(* DeckScreen::update) ()

Definition at line 146 of file deck_editor.h.

◆ destroy

void(* DeckScreen::destroy) (struct DeckScreen *task)

Definition at line 146 of file deck_editor.h.

◆ layer

s32 DeckScreen::layer

◆ depth

s32 DeckScreen::depth

◆ scroll

s32 DeckScreen::scroll

of the background

Definition at line 149 of file deck_editor.h.

Referenced by STCRDDEK_drawScreen().

◆ tick

s32 DeckScreen::tick

Definition at line 150 of file deck_editor.h.

Referenced by STCRDDEK_drawScreen().

◆ deck

s32 DeckScreen::deck

under the cursor

Definition at line 151 of file deck_editor.h.

Referenced by STCRDDEK_chooseDeck(), STCRDDEK_drawScreen(), STCRDDEK_openChosen(), and STCRDDEK_updateScreen().

◆ chosen

s32 DeckScreen::chosen

Definition at line 152 of file deck_editor.h.

Referenced by STCRDDEK_drawScreen(), and STCRDDEK_stepScreen().

◆ cursorFrame

s32 DeckScreen::cursorFrame

Definition at line 153 of file deck_editor.h.

Referenced by STCRDDEK_drawScreen().

◆ cursorTime

s32 DeckScreen::cursorTime

Definition at line 154 of file deck_editor.h.

Referenced by STCRDDEK_drawScreen().

◆ renaming

s32 DeckScreen::renaming

◆ kinds

s32 DeckScreen::kinds[3][6]

how many cards of each kind a deck has

Definition at line 156 of file deck_editor.h.

Referenced by STCRDDEK_countCardKinds(), STCRDDEK_showDeckRow(), and STCRDDEK_showEditorWindows().

◆ panels

◆ rowPanels

◆ countKinds

void(* DeckScreen::countKinds) (struct DeckScreen *task)

STCRDDEK_countCardKinds.

Definition at line 159 of file deck_editor.h.

Referenced by STCRDDEK_chooseListCard(), and STCRDDEK_createScreen().


The documentation for this struct was generated from the following file: