Digimon World 3 decomp
The European version, SLES_039.36
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DeckIdle Struct Reference

A task that waits for triangle; nothing creates it. More...

#include <cardgame/deck_editor.h>

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct DeckIdle *task, s32 state)
 
void(* setSubstate )(struct DeckIdle *task, s32 substate)
 
void(* setStep )(struct DeckIdle *task, s32 step)
 
void(* setCounter )(struct DeckIdle *task, s32 counter)
 
void(* nextState )(struct DeckIdle *task)
 
void(* nextSubstate )(struct DeckIdle *task)
 
void(* nextStep )(struct DeckIdle *task)
 
void(* tickCounter )(struct DeckIdle *task)
 
void(* update )()
 
void(* destroy )(struct DeckIdle *task)
 
void * parent
 
s32 layer
 
s32 depth
 
u8 pad [0x10]
 never read or written: createTask allocates 0x6C bytes
 

Detailed Description

A task that waits for triangle; nothing creates it.

Definition at line 118 of file deck_editor.h.

Field Documentation

◆ id

s32 DeckIdle::id

Definition at line 119 of file deck_editor.h.

◆ key1

s32 DeckIdle::key1

Definition at line 119 of file deck_editor.h.

◆ key2

s32 DeckIdle::key2

Definition at line 119 of file deck_editor.h.

◆ state

s32 DeckIdle::state

Definition at line 119 of file deck_editor.h.

Referenced by STCRDDEK_stepIdle(), and STCRDDEK_updateIdle().

◆ substate

s32 DeckIdle::substate

Definition at line 119 of file deck_editor.h.

◆ step

s32 DeckIdle::step

Definition at line 119 of file deck_editor.h.

◆ counter

s32 DeckIdle::counter

Definition at line 119 of file deck_editor.h.

◆ paused

s32 DeckIdle::paused

Definition at line 119 of file deck_editor.h.

◆ childCount

s32 DeckIdle::childCount

Definition at line 119 of file deck_editor.h.

◆ children

void* DeckIdle::children

Definition at line 119 of file deck_editor.h.

◆ setState

void(* DeckIdle::setState) (struct DeckIdle *task, s32 state)

Definition at line 119 of file deck_editor.h.

◆ setSubstate

void(* DeckIdle::setSubstate) (struct DeckIdle *task, s32 substate)

Definition at line 119 of file deck_editor.h.

◆ setStep

void(* DeckIdle::setStep) (struct DeckIdle *task, s32 step)

Definition at line 119 of file deck_editor.h.

◆ setCounter

void(* DeckIdle::setCounter) (struct DeckIdle *task, s32 counter)

Definition at line 119 of file deck_editor.h.

◆ nextState

void(* DeckIdle::nextState) (struct DeckIdle *task)

Definition at line 119 of file deck_editor.h.

Referenced by STCRDDEK_updateIdle().

◆ nextSubstate

void(* DeckIdle::nextSubstate) (struct DeckIdle *task)

Definition at line 119 of file deck_editor.h.

◆ nextStep

void(* DeckIdle::nextStep) (struct DeckIdle *task)

Definition at line 119 of file deck_editor.h.

◆ tickCounter

void(* DeckIdle::tickCounter) (struct DeckIdle *task)

Definition at line 119 of file deck_editor.h.

◆ update

void(* DeckIdle::update) ()

Definition at line 119 of file deck_editor.h.

◆ destroy

void(* DeckIdle::destroy) (struct DeckIdle *task)

Definition at line 119 of file deck_editor.h.

◆ parent

void* DeckIdle::parent

Definition at line 120 of file deck_editor.h.

Referenced by STCRDDEK_createIdle().

◆ layer

s32 DeckIdle::layer

Definition at line 121 of file deck_editor.h.

Referenced by STCRDDEK_createIdle(), and STCRDDEK_drawIdle().

◆ depth

s32 DeckIdle::depth

Definition at line 122 of file deck_editor.h.

Referenced by STCRDDEK_createIdle(), and STCRDDEK_drawIdle().

◆ pad

u8 DeckIdle::pad[0x10]

never read or written: createTask allocates 0x6C bytes

Definition at line 123 of file deck_editor.h.


The documentation for this struct was generated from the following file: