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Digimon World 3 decomp
The European version, SLES_039.36
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A task that waits for triangle; nothing creates it. More...
#include <cardgame/deck_editor.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct DeckIdle *task, s32 state) |
| void(* | setSubstate )(struct DeckIdle *task, s32 substate) |
| void(* | setStep )(struct DeckIdle *task, s32 step) |
| void(* | setCounter )(struct DeckIdle *task, s32 counter) |
| void(* | nextState )(struct DeckIdle *task) |
| void(* | nextSubstate )(struct DeckIdle *task) |
| void(* | nextStep )(struct DeckIdle *task) |
| void(* | tickCounter )(struct DeckIdle *task) |
| void(* | update )() |
| void(* | destroy )(struct DeckIdle *task) |
| void * | parent |
| s32 | layer |
| s32 | depth |
| u8 | pad [0x10] |
| never read or written: createTask allocates 0x6C bytes | |
A task that waits for triangle; nothing creates it.
Definition at line 118 of file deck_editor.h.
| s32 DeckIdle::id |
Definition at line 119 of file deck_editor.h.
| s32 DeckIdle::key1 |
Definition at line 119 of file deck_editor.h.
| s32 DeckIdle::key2 |
Definition at line 119 of file deck_editor.h.
| s32 DeckIdle::state |
Definition at line 119 of file deck_editor.h.
Referenced by STCRDDEK_stepIdle(), and STCRDDEK_updateIdle().
| s32 DeckIdle::substate |
Definition at line 119 of file deck_editor.h.
| s32 DeckIdle::step |
Definition at line 119 of file deck_editor.h.
| s32 DeckIdle::counter |
Definition at line 119 of file deck_editor.h.
| s32 DeckIdle::paused |
Definition at line 119 of file deck_editor.h.
| s32 DeckIdle::childCount |
Definition at line 119 of file deck_editor.h.
| void* DeckIdle::children |
Definition at line 119 of file deck_editor.h.
Definition at line 119 of file deck_editor.h.
Definition at line 119 of file deck_editor.h.
Definition at line 119 of file deck_editor.h.
Definition at line 119 of file deck_editor.h.
| void(* DeckIdle::nextState) (struct DeckIdle *task) |
Definition at line 119 of file deck_editor.h.
Referenced by STCRDDEK_updateIdle().
| void(* DeckIdle::nextSubstate) (struct DeckIdle *task) |
Definition at line 119 of file deck_editor.h.
| void(* DeckIdle::nextStep) (struct DeckIdle *task) |
Definition at line 119 of file deck_editor.h.
| void(* DeckIdle::tickCounter) (struct DeckIdle *task) |
Definition at line 119 of file deck_editor.h.
| void(* DeckIdle::update) () |
Definition at line 119 of file deck_editor.h.
| void(* DeckIdle::destroy) (struct DeckIdle *task) |
Definition at line 119 of file deck_editor.h.
| void* DeckIdle::parent |
Definition at line 120 of file deck_editor.h.
Referenced by STCRDDEK_createIdle().
| s32 DeckIdle::layer |
Definition at line 121 of file deck_editor.h.
Referenced by STCRDDEK_createIdle(), and STCRDDEK_drawIdle().
| s32 DeckIdle::depth |
Definition at line 122 of file deck_editor.h.
Referenced by STCRDDEK_createIdle(), and STCRDDEK_drawIdle().
| u8 DeckIdle::pad[0x10] |
never read or written: createTask allocates 0x6C bytes
Definition at line 123 of file deck_editor.h.