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Digimon World 3 decomp
The European version, SLES_039.36
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A menu cursor's layout, which FIGHTSTG_createCursor copies into its task: a highlight bar over count lines, and a sprite per line (sprite -1: none) More...
#include <battle/battle_mode/menu.h>
Data Fields | |
| s32 | count |
| s32 | x |
| s32 | y |
| s32 | step |
| s32 | sprite |
| s32 | spriteX |
| s32 | spriteY |
| s32 | spriteStep |
A menu cursor's layout, which FIGHTSTG_createCursor copies into its task: a highlight bar over count lines, and a sprite per line (sprite -1: none)
| s32 CursorLayout::count |
Definition at line 289 of file menu.h.
Referenced by FIGHTSTG_drawCursorSprites(), FIGHTSTG_updateCursor(), FIGHTSTG_updateDigivolveMenu(), FIGHTSTG_updateItemMenu(), FIGHTSTG_updateSwitchInMenu(), FIGHTSTG_updateSwitchMenu(), listSwitchInDigimon(), setTechPages(), and showNewTechPage().
| s32 CursorLayout::x |
Definition at line 290 of file menu.h.
Referenced by FIGHTSTG_drawCursorBar().
| s32 CursorLayout::y |
Definition at line 291 of file menu.h.
Referenced by FIGHTSTG_drawCursorBar().
| s32 CursorLayout::step |
Definition at line 292 of file menu.h.
Referenced by FIGHTSTG_drawCursorBar().
| s32 CursorLayout::sprite |
Definition at line 293 of file menu.h.
Referenced by FIGHTSTG_drawCursorSprites(), and FIGHTSTG_updateCursor().
| s32 CursorLayout::spriteX |
Definition at line 294 of file menu.h.
Referenced by FIGHTSTG_drawCursorSprites().
| s32 CursorLayout::spriteY |
Definition at line 295 of file menu.h.
Referenced by FIGHTSTG_drawCursorSprites().
| s32 CursorLayout::spriteStep |
Definition at line 296 of file menu.h.
Referenced by FIGHTSTG_drawCursorSprites().