Digimon World 3 decomp
The European version, SLES_039.36
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CursorLayout Struct Reference

A menu cursor's layout, which FIGHTSTG_createCursor copies into its task: a highlight bar over count lines, and a sprite per line (sprite -1: none) More...

#include <battle/battle_mode/menu.h>

Data Fields

s32 count
 
s32 x
 
s32 y
 
s32 step
 
s32 sprite
 
s32 spriteX
 
s32 spriteY
 
s32 spriteStep
 

Detailed Description

A menu cursor's layout, which FIGHTSTG_createCursor copies into its task: a highlight bar over count lines, and a sprite per line (sprite -1: none)

Definition at line 288 of file menu.h.

Field Documentation

◆ count

◆ x

s32 CursorLayout::x

Definition at line 290 of file menu.h.

Referenced by FIGHTSTG_drawCursorBar().

◆ y

s32 CursorLayout::y

Definition at line 291 of file menu.h.

Referenced by FIGHTSTG_drawCursorBar().

◆ step

s32 CursorLayout::step

Definition at line 292 of file menu.h.

Referenced by FIGHTSTG_drawCursorBar().

◆ sprite

s32 CursorLayout::sprite

Definition at line 293 of file menu.h.

Referenced by FIGHTSTG_drawCursorSprites(), and FIGHTSTG_updateCursor().

◆ spriteX

s32 CursorLayout::spriteX

Definition at line 294 of file menu.h.

Referenced by FIGHTSTG_drawCursorSprites().

◆ spriteY

s32 CursorLayout::spriteY

Definition at line 295 of file menu.h.

Referenced by FIGHTSTG_drawCursorSprites().

◆ spriteStep

s32 CursorLayout::spriteStep

Definition at line 296 of file menu.h.

Referenced by FIGHTSTG_drawCursorSprites().


The documentation for this struct was generated from the following file: