Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
CardSide Struct Reference

Each player's side of a card battle (CardBattle.sides) More...

#include <cardgame/card_battle/battle.h>

Collaboration diagram for CardSide:
[legend]

Data Fields

CardPile pile
 
u8 pad [0x3C]
 never read or written: CardBattle.sides[2] spans 0x190 bytes
 

Detailed Description

Each player's side of a card battle (CardBattle.sides)

Definition at line 159 of file battle.h.

Field Documentation

◆ pile

CardPile CardSide::pile

Definition at line 160 of file battle.h.

Referenced by answerHandCardPick(), CARDGAME_addColorCount(), CARDGAME_checkPlayCondition(), CARDGAME_chooseNextDraw(), CARDGAME_clearHands(), CARDGAME_dealHands(), CARDGAME_discardHand(), CARDGAME_discardPickedCard(), CARDGAME_discardPrevCard(), CARDGAME_discardSlotCard(), CARDGAME_drainColorValues(), CARDGAME_drawFromDeck(), CARDGAME_drawMarkedCards(), CARDGAME_drawNewCards(), CARDGAME_findOpponentDeckLimits(), CARDGAME_findOpponentHandKind(), CARDGAME_initBattle(), CARDGAME_jumpIfDeckLeft(), CARDGAME_jumpIfFewInHand(), CARDGAME_layOutPile(), CARDGAME_markDrawnCards(), CARDGAME_markPileCardsByColor(), CARDGAME_pickBestPileCard(), CARDGAME_pickComputerCard(), CARDGAME_pickComputerCards(), CARDGAME_pickComputerDeckCard(), CARDGAME_pickLowestOpponentCard(), CARDGAME_pickLowestPlayerCard(), CARDGAME_prepareTurn(), CARDGAME_putOutCards(), CARDGAME_returnOpponentHand(), CARDGAME_returnSlotCard(), CARDGAME_returnUsedCards(), CARDGAME_runEffectStep(), CARDGAME_runPutOut(), CARDGAME_setCountingCardValues(), CARDGAME_setupCardChoice(), CARDGAME_showPanelValues(), CARDGAME_showPileCard(), CARDGAME_shufflePile(), CARDGAME_sortOpponentCards(), CARDGAME_sortOpponentHand(), CARDGAME_startAttack(), CARDGAME_startDiscardCount(), CARDGAME_startHandCount(), CARDGAME_startNextRound(), CARDGAME_startPileCount(), CARDGAME_startQuestion(), CARDGAME_stepAttack(), CARDGAME_stepColorValue(), CARDGAME_stepPileChoice(), CARDGAME_stepRoundEnd(), CARDGAME_stepSlotTotal(), CARDGAME_stepStart(), CARDGAME_stepSwap(), CARDGAME_stepTally(), CARDGAME_stepTotals(), CARDGAME_sumSlotValues(), CARDGAME_takeCardToHand(), CARDGAME_takeFlaggedCard(), CARDGAME_takeHandCard(), checkBattleWinner(), checkEmptyRows(), chooseFirstEligible(), closeRoundResult(), countNextColors(), countRoundWin(), discardPlayedCard(), goToNextCard(), jumpBackForOtherColors(), loadChosenDeck(), pickRoundWinner(), playPlayerTurn(), showPileCounts(), startEffectStep(), startPlay(), takeChosenCard(), takeChosenDiscard(), takeMarkedCard(), takePickedCard(), takePickedCard(), waitRoundResultClosed(), and waitRoundResultShown().

◆ pad

u8 CardSide::pad[0x3C]

never read or written: CardBattle.sides[2] spans 0x190 bytes

Definition at line 161 of file battle.h.


The documentation for this struct was generated from the following file: