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Digimon World 3 decomp
The European version, SLES_039.36
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Each player's side of a card battle (CardBattle.sides) More...
#include <cardgame/card_battle/battle.h>
Data Fields | |
| CardPile | pile |
| u8 | pad [0x3C] |
| never read or written: CardBattle.sides[2] spans 0x190 bytes | |
Each player's side of a card battle (CardBattle.sides)
| CardPile CardSide::pile |
Definition at line 160 of file battle.h.
Referenced by answerHandCardPick(), CARDGAME_addColorCount(), CARDGAME_checkPlayCondition(), CARDGAME_chooseNextDraw(), CARDGAME_clearHands(), CARDGAME_dealHands(), CARDGAME_discardHand(), CARDGAME_discardPickedCard(), CARDGAME_discardPrevCard(), CARDGAME_discardSlotCard(), CARDGAME_drainColorValues(), CARDGAME_drawFromDeck(), CARDGAME_drawMarkedCards(), CARDGAME_drawNewCards(), CARDGAME_findOpponentDeckLimits(), CARDGAME_findOpponentHandKind(), CARDGAME_initBattle(), CARDGAME_jumpIfDeckLeft(), CARDGAME_jumpIfFewInHand(), CARDGAME_layOutPile(), CARDGAME_markDrawnCards(), CARDGAME_markPileCardsByColor(), CARDGAME_pickBestPileCard(), CARDGAME_pickComputerCard(), CARDGAME_pickComputerCards(), CARDGAME_pickComputerDeckCard(), CARDGAME_pickLowestOpponentCard(), CARDGAME_pickLowestPlayerCard(), CARDGAME_prepareTurn(), CARDGAME_putOutCards(), CARDGAME_returnOpponentHand(), CARDGAME_returnSlotCard(), CARDGAME_returnUsedCards(), CARDGAME_runEffectStep(), CARDGAME_runPutOut(), CARDGAME_setCountingCardValues(), CARDGAME_setupCardChoice(), CARDGAME_showPanelValues(), CARDGAME_showPileCard(), CARDGAME_shufflePile(), CARDGAME_sortOpponentCards(), CARDGAME_sortOpponentHand(), CARDGAME_startAttack(), CARDGAME_startDiscardCount(), CARDGAME_startHandCount(), CARDGAME_startNextRound(), CARDGAME_startPileCount(), CARDGAME_startQuestion(), CARDGAME_stepAttack(), CARDGAME_stepColorValue(), CARDGAME_stepPileChoice(), CARDGAME_stepRoundEnd(), CARDGAME_stepSlotTotal(), CARDGAME_stepStart(), CARDGAME_stepSwap(), CARDGAME_stepTally(), CARDGAME_stepTotals(), CARDGAME_sumSlotValues(), CARDGAME_takeCardToHand(), CARDGAME_takeFlaggedCard(), CARDGAME_takeHandCard(), checkBattleWinner(), checkEmptyRows(), chooseFirstEligible(), closeRoundResult(), countNextColors(), countRoundWin(), discardPlayedCard(), goToNextCard(), jumpBackForOtherColors(), loadChosenDeck(), pickRoundWinner(), playPlayerTurn(), showPileCounts(), startEffectStep(), startPlay(), takeChosenCard(), takeChosenDiscard(), takeMarkedCard(), takePickedCard(), takePickedCard(), waitRoundResultClosed(), and waitRoundResultShown().
| u8 CardSide::pad[0x3C] |
never read or written: CardBattle.sides[2] spans 0x190 bytes