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Digimon World 3 decomp
The European version, SLES_039.36
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How the computer plays a card of its deck (CardBattle.opponentPlans): kind first, then priority (CARDGAME_sortOpponentHand) More...
#include <cardgame/card_battle/battle.h>
Data Fields | |
| u8 | kind |
| 1-7 (CardDeckCard.kind) | |
| u8 | flagged |
| bit 15 of the card in the opponent's deck | |
| s16 | priority |
| by kind, then by place in the deck | |
How the computer plays a card of its deck (CardBattle.opponentPlans): kind first, then priority (CARDGAME_sortOpponentHand)
| u8 CardPlan::kind |
1-7 (CardDeckCard.kind)
Definition at line 64 of file battle.h.
Referenced by CARDGAME_findOpponentHandKind(), CARDGAME_loadOpponent(), CARDGAME_pickComputerCard(), CARDGAME_pickComputerCards(), and CARDGAME_sortOpponentHand().
| u8 CardPlan::flagged |
bit 15 of the card in the opponent's deck
Definition at line 65 of file battle.h.
Referenced by CARDGAME_loadOpponent(), and CARDGAME_pickComputerCard().
| s16 CardPlan::priority |
by kind, then by place in the deck
Definition at line 66 of file battle.h.
Referenced by CARDGAME_loadOpponent(), and CARDGAME_sortOpponentHand().