|
Digimon World 3 decomp
The European version, SLES_039.36
|
A card's effect (CARDGAME_cardEffects), read through CARDGAME_getEffectField. More...
#include <cardgame/card_battle/battle.h>
Data Fields | |
| u8 | condition |
| for the computer (CARDGAME_checkComputerCondition) | |
| u8 | playCondition |
| CARDGAME_checkPlayCondition's. | |
| u8 | message |
| what it shows when the play condition holds | |
| u8 | target |
| the kind of target of its play (CardPlay.targetKind) | |
| u8 | script [40] |
| the effect steps it runs one by one, up to a 0 | |
A card's effect (CARDGAME_cardEffects), read through CARDGAME_getEffectField.
| u8 CardEffect::condition |
for the computer (CARDGAME_checkComputerCondition)
Definition at line 54 of file battle.h.
Referenced by CARDGAME_getEffectField().
| u8 CardEffect::playCondition |
CARDGAME_checkPlayCondition's.
Definition at line 55 of file battle.h.
Referenced by CARDGAME_getEffectField().
| u8 CardEffect::message |
what it shows when the play condition holds
Definition at line 56 of file battle.h.
Referenced by CARDGAME_getEffectField().
| u8 CardEffect::target |
the kind of target of its play (CardPlay.targetKind)
Definition at line 57 of file battle.h.
Referenced by CARDGAME_getEffectField().
| u8 CardEffect::script[40] |
the effect steps it runs one by one, up to a 0
Definition at line 58 of file battle.h.
Referenced by CARDGAME_getEffectField().