Digimon World 3 decomp
The European version, SLES_039.36
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CardEffect Struct Reference

A card's effect (CARDGAME_cardEffects), read through CARDGAME_getEffectField. More...

#include <cardgame/card_battle/battle.h>

Data Fields

u8 condition
 for the computer (CARDGAME_checkComputerCondition)
 
u8 playCondition
 CARDGAME_checkPlayCondition's.
 
u8 message
 what it shows when the play condition holds
 
u8 target
 the kind of target of its play (CardPlay.targetKind)
 
u8 script [40]
 the effect steps it runs one by one, up to a 0
 

Detailed Description

A card's effect (CARDGAME_cardEffects), read through CARDGAME_getEffectField.

Definition at line 53 of file battle.h.

Field Documentation

◆ condition

u8 CardEffect::condition

for the computer (CARDGAME_checkComputerCondition)

Definition at line 54 of file battle.h.

Referenced by CARDGAME_getEffectField().

◆ playCondition

u8 CardEffect::playCondition

CARDGAME_checkPlayCondition's.

Definition at line 55 of file battle.h.

Referenced by CARDGAME_getEffectField().

◆ message

u8 CardEffect::message

what it shows when the play condition holds

Definition at line 56 of file battle.h.

Referenced by CARDGAME_getEffectField().

◆ target

u8 CardEffect::target

the kind of target of its play (CardPlay.targetKind)

Definition at line 57 of file battle.h.

Referenced by CARDGAME_getEffectField().

◆ script

u8 CardEffect::script[40]

the effect steps it runs one by one, up to a 0

Definition at line 58 of file battle.h.

Referenced by CARDGAME_getEffectField().


The documentation for this struct was generated from the following file: