Digimon World 3 decomp
The European version, SLES_039.36
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BattleTableAction Struct Reference

What an enemy does: its target (FIGHTSTG_getEnemyAction) when the condition holds. More...

#include <battle/battle_mode/battle.h>

Data Fields

u8 target
 
u8 condition
 
s16 conditionArg
 

Detailed Description

What an enemy does: its target (FIGHTSTG_getEnemyAction) when the condition holds.

Definition at line 22 of file battle.h.

Field Documentation

◆ target

u8 BattleTableAction::target

Definition at line 23 of file battle.h.

Referenced by FIGHTSTG_updateCounterattack(), and FIGHTSTG_updateEnemyTurn().

◆ condition

u8 BattleTableAction::condition

Definition at line 24 of file battle.h.

Referenced by FIGHTSTG_updateCounterattack(), and FIGHTSTG_updateEnemyTurn().

◆ conditionArg

s16 BattleTableAction::conditionArg

Definition at line 25 of file battle.h.

Referenced by FIGHTSTG_updateCounterattack(), and FIGHTSTG_updateEnemyTurn().


The documentation for this struct was generated from the following file: