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Digimon World 3 decomp
The European version, SLES_039.36
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How the battle's frames go by (FIGHTSTG_setSpeed sets it) More...
#include <battle/battle_mode/battle.h>
Data Fields | |
| s32 | mode |
| 1: stopped, 2: slowed (a frame per 4 of time), 3: double | |
| s32 | rest |
| the time mode 2 hasn't counted yet | |
| s32 BattleSpeed::mode |
1: stopped, 2: slowed (a frame per 4 of time), 3: double
Definition at line 212 of file battle.h.
Referenced by FIGHTSTG_countFrames(), and FIGHTSTG_setSpeed().
| s32 BattleSpeed::rest |
the time mode 2 hasn't counted yet
Definition at line 213 of file battle.h.
Referenced by FIGHTSTG_countFrames(), and FIGHTSTG_setSpeed().