Digimon World 3 decomp
The European version, SLES_039.36
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BattleSpeed Struct Reference

How the battle's frames go by (FIGHTSTG_setSpeed sets it) More...

#include <battle/battle_mode/battle.h>

Data Fields

s32 mode
 1: stopped, 2: slowed (a frame per 4 of time), 3: double
 
s32 rest
 the time mode 2 hasn't counted yet
 

Detailed Description

How the battle's frames go by (FIGHTSTG_setSpeed sets it)

Definition at line 211 of file battle.h.

Field Documentation

◆ mode

s32 BattleSpeed::mode

1: stopped, 2: slowed (a frame per 4 of time), 3: double

Definition at line 212 of file battle.h.

Referenced by FIGHTSTG_countFrames(), and FIGHTSTG_setSpeed().

◆ rest

s32 BattleSpeed::rest

the time mode 2 hasn't counted yet

Definition at line 213 of file battle.h.

Referenced by FIGHTSTG_countFrames(), and FIGHTSTG_setSpeed().


The documentation for this struct was generated from the following file: