Digimon World 3 decomp
The European version, SLES_039.36
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Balloon Struct Reference

A balloon over an actor's head (FIELDSTG_createBalloon): it pops up, plays its FIELDSTG_triggerAnims row (key2) and pops down when closed. More...

#include <field/field_mode.h>

Collaboration diagram for Balloon:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct Balloon *task, s32 state)
 
void(* setSubstate )(struct Balloon *task, s32 substate)
 
void(* setStep )(struct Balloon *task, s32 step)
 
void(* setCounter )(struct Balloon *task, s32 counter)
 
void(* nextState )(struct Balloon *task)
 
void(* nextSubstate )(struct Balloon *task)
 
void(* nextStep )(struct Balloon *task)
 
void(* tickCounter )(struct Balloon *task)
 
void(* update )()
 
void(* destroy )(struct Balloon *task)
 
Actor * actor
 the player when NULL
 
s32 popStart
 the pop-up's sprites, times 4: it opens from here
 
s32 popOpen
 to here
 
s32 popEnd
 and closes to here
 
s32 pop
 the pop-up's sprite, times 4
 
s32 frame
 into its FIELDSTG_triggerAnims row
 
s32 time
 

Detailed Description

A balloon over an actor's head (FIELDSTG_createBalloon): it pops up, plays its FIELDSTG_triggerAnims row (key2) and pops down when closed.

Definition at line 173 of file field_mode.h.

Field Documentation

◆ id

s32 Balloon::id

Definition at line 174 of file field_mode.h.

◆ key1

s32 Balloon::key1

Definition at line 174 of file field_mode.h.

Referenced by FIELDSTG_createBalloon(), and FIELDSTG_updateBalloon().

◆ key2

◆ state

s32 Balloon::state

Definition at line 174 of file field_mode.h.

Referenced by FIELDSTG_updateBalloon().

◆ substate

s32 Balloon::substate

Definition at line 174 of file field_mode.h.

Referenced by FIELDSTG_drawBalloon(), and FIELDSTG_updateBalloon().

◆ step

s32 Balloon::step

Definition at line 174 of file field_mode.h.

◆ counter

s32 Balloon::counter

Definition at line 174 of file field_mode.h.

◆ paused

s32 Balloon::paused

Definition at line 174 of file field_mode.h.

◆ childCount

s32 Balloon::childCount

Definition at line 174 of file field_mode.h.

◆ children

void* Balloon::children

Definition at line 174 of file field_mode.h.

◆ setState

void(* Balloon::setState) (struct Balloon *task, s32 state)

◆ setSubstate

void(* Balloon::setSubstate) (struct Balloon *task, s32 substate)

Definition at line 174 of file field_mode.h.

◆ setStep

void(* Balloon::setStep) (struct Balloon *task, s32 step)

Definition at line 174 of file field_mode.h.

◆ setCounter

void(* Balloon::setCounter) (struct Balloon *task, s32 counter)

Definition at line 174 of file field_mode.h.

◆ nextState

void(* Balloon::nextState) (struct Balloon *task)

Definition at line 174 of file field_mode.h.

Referenced by FIELDSTG_updateBalloon().

◆ nextSubstate

void(* Balloon::nextSubstate) (struct Balloon *task)

Definition at line 174 of file field_mode.h.

Referenced by FIELDSTG_updateBalloon().

◆ nextStep

void(* Balloon::nextStep) (struct Balloon *task)

Definition at line 174 of file field_mode.h.

◆ tickCounter

void(* Balloon::tickCounter) (struct Balloon *task)

Definition at line 174 of file field_mode.h.

◆ update

void(* Balloon::update) ()

Definition at line 174 of file field_mode.h.

◆ destroy

void(* Balloon::destroy) (struct Balloon *task)

Definition at line 174 of file field_mode.h.

◆ actor

Actor* Balloon::actor

the player when NULL

Definition at line 175 of file field_mode.h.

Referenced by FIELDSTG_balloonCommand(), FIELDSTG_drawBalloon(), and FIELDSTG_updateBalloon().

◆ popStart

s32 Balloon::popStart

the pop-up's sprites, times 4: it opens from here

Definition at line 176 of file field_mode.h.

Referenced by FIELDSTG_updateBalloon().

◆ popOpen

s32 Balloon::popOpen

to here

Definition at line 177 of file field_mode.h.

Referenced by FIELDSTG_updateBalloon().

◆ popEnd

s32 Balloon::popEnd

and closes to here

Definition at line 178 of file field_mode.h.

Referenced by FIELDSTG_updateBalloon().

◆ pop

s32 Balloon::pop

the pop-up's sprite, times 4

Definition at line 179 of file field_mode.h.

Referenced by FIELDSTG_drawBalloon(), and FIELDSTG_updateBalloon().

◆ frame

s32 Balloon::frame

into its FIELDSTG_triggerAnims row

Definition at line 180 of file field_mode.h.

Referenced by FIELDSTG_offerTrigger(), and FIELDSTG_stepBalloonAnim().

◆ time

s32 Balloon::time

Definition at line 181 of file field_mode.h.

Referenced by FIELDSTG_offerTrigger(), and FIELDSTG_stepBalloonAnim().


The documentation for this struct was generated from the following file: