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Digimon World 3 decomp
The European version, SLES_039.36
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Go to the source code of this file.
Functions | |
| void | bindSpriteDrawer (SpriteDrawer *obj) |
Makes obj the sprite drawer the methods work on. | |
| void | spriteDrawerSetTexture (s32 x, s32 y) |
| Sprite drawer method: the VRAM position of the sheet's texture and CLUTs. | |
| void | spriteDrawerSetAltClut (s32 x, s32 y) |
| Sprite drawer method: the other CLUT area, for parts that ask for it. | |
| void | spriteDrawerSetClutRow (s32 row) |
| Sprite drawer method: the CLUT row added to every part's. | |
| void | spriteDrawerSetLayer (Layer *layer, s32 depth) |
| Sprite drawer method: the layer and depth to draw to. | |
| void | spriteDrawerSetLayerId (s32 id, s32 depth) |
| Sprite drawer method: the layer (by id) and depth to draw to. | |
| void | spriteDrawerDraw (s32 *sheet, s32 frame, s32 x, s32 y) |
Draws frame frame of a sprite sheet (see SpritePart) at (x, y): as sprites, changing the texture page between parts when needed, or as textured quads when the drawer is scaled or rotated. | |
| void | spriteDrawerSetScale (s32 x, s32 y, s32 z) |
| Sprite drawer method: scales the sprites (ONE: as they are) | |
| void | spriteDrawerSetRotation (s16 x, s16 y, s16 z) |
| Sprite drawer method: rotates the sprites. | |
| void | spriteDrawerSetPivot (s32 x, s32 y) |
| Sprite drawer method: the point the sprites scale and rotate around. | |
| void | spriteDrawerSetFollowScroll (s32 on) |
| Sprite drawer method: whether the sprites move with the layer's scroll. | |
| void | spriteDrawerSetColor (CVECTOR *color) |
| Sprite drawer method: the color the sprites are tinted with. | |
| void | initSpriteDrawer (SpriteDrawer *obj) |
| Clears a sprite drawer to neutral (no scale, gray tint, follows the scroll), gives it its methods and binds it. | |
Variables | |
| static SpriteDrawer * | SPRITE_DRAWER |
| Small variables, addressed through $gp (see the Makefile) | |
| void bindSpriteDrawer | ( | SpriteDrawer * | obj | ) |
Makes obj the sprite drawer the methods work on.
Definition at line 10 of file sprite_drawer.c.
Referenced by initSpriteDrawer().
Sprite drawer method: the VRAM position of the sheet's texture and CLUTs.
Definition at line 15 of file sprite_drawer.c.
Referenced by initSpriteDrawer().
Sprite drawer method: the other CLUT area, for parts that ask for it.
Definition at line 23 of file sprite_drawer.c.
Referenced by initSpriteDrawer().
| void spriteDrawerSetClutRow | ( | s32 | row | ) |
Sprite drawer method: the CLUT row added to every part's.
Definition at line 29 of file sprite_drawer.c.
Referenced by initSpriteDrawer().
Sprite drawer method: the layer and depth to draw to.
Definition at line 34 of file sprite_drawer.c.
Referenced by initSpriteDrawer(), and spriteDrawerSetLayerId().
Sprite drawer method: the layer (by id) and depth to draw to.
Definition at line 40 of file sprite_drawer.c.
Referenced by initSpriteDrawer().
Draws frame frame of a sprite sheet (see SpritePart) at (x, y): as sprites, changing the texture page between parts when needed, or as textured quads when the drawer is scaled or rotated.
< GTE regards 4096 as 1.0
< GTE regards 4096 as 1.0
< GTE regards 4096 as 1.0
Definition at line 49 of file sprite_drawer.c.
Referenced by initSpriteDrawer().
Sprite drawer method: scales the sprites (ONE: as they are)
Definition at line 197 of file sprite_drawer.c.
Referenced by initSpriteDrawer().
Sprite drawer method: rotates the sprites.
An old-style definition, as SpriteDrawer.setRotation's unprototyped callers suit: they pass ints, which it takes as shorts.
Definition at line 209 of file sprite_drawer.c.
Referenced by initSpriteDrawer().
Sprite drawer method: the point the sprites scale and rotate around.
Definition at line 221 of file sprite_drawer.c.
Referenced by initSpriteDrawer().
| void spriteDrawerSetFollowScroll | ( | s32 | on | ) |
Sprite drawer method: whether the sprites move with the layer's scroll.
Definition at line 227 of file sprite_drawer.c.
Referenced by initSpriteDrawer().
| void spriteDrawerSetColor | ( | CVECTOR * | color | ) |
Sprite drawer method: the color the sprites are tinted with.
Definition at line 232 of file sprite_drawer.c.
Referenced by initSpriteDrawer().
| void initSpriteDrawer | ( | SpriteDrawer * | obj | ) |
Clears a sprite drawer to neutral (no scale, gray tint, follows the scroll), gives it its methods and binds it.
< GTE regards 4096 as 1.0
< GTE regards 4096 as 1.0
< GTE regards 4096 as 1.0
Definition at line 240 of file sprite_drawer.c.
Referenced by CARDGAME_drawBackground(), CARDGAME_drawBlinker(), CARDGAME_drawCardPicture(), CARDGAME_drawDeckWindow(), CARDGAME_drawGauge(), CARDGAME_drawMarker(), CARDGAME_drawMenuFrame(), CARDGAME_drawMessageFrame(), CARDGAME_drawMessageMark(), CARDGAME_drawNumber(), CARDGAME_drawPanel(), CARDGAME_drawPanelIcon(), CARDGAME_drawSpriteBlink(), CARDGAME_drawSpriteCard(), CARDGAME_drawSpriteDim(), CARDGAME_drawSpriteEffect(), CARDGAME_drawSpriteHighlights(), CARDGAME_drawSpriteMarks(), CARDGAME_drawSpriteOrder(), CARDGAME_drawWindowFrame(), CNTY_SEL_drawBackground(), CNTY_SEL_drawCursor(), CNTY_SEL_drawLeftPanel(), CNTY_SEL_drawRightPanel(), CNTY_SEL_drawTopPanel(), drawActorMark(), drawBackground(), drawCardMark(), drawCardNumbers(), drawEffect(), drawEffect(), drawEntryPanel(), drawFaller(), drawFieldMenuFade(), drawFloaterPart(), drawFlyer(), drawFlyerGate(), drawGauge(), drawGlow(), drawKeyboard(), drawMessageBoxArrow(), drawMessageBoxFrame(), drawPairSprite(), drawPanelParts(), drawScroller(), drawStageEffect(), drawTalkBoxArrow(), drawTalkBoxFrame(), drawTimer(), drawWindowCount(), FIELDSTG_drawBalloon(), FIELDSTG_drawMapObject(), FIELDSTG_drawSpotEffect(), FIELDSTG_playCutsceneAnim(), FIELDSTG_runChoice(), FIELDSTG_showSpotHint(), FIELDSTG_updateActorIcon(), FIELDSTG_updateEffect(), FIELDSTG_updateMapObjects(), FIGHTSTG_drawConfusedMessageBox(), FIGHTSTG_drawCursorSprites(), FIGHTSTG_drawHud(), FIGHTSTG_drawItemMenu(), FIGHTSTG_drawMessageBox(), FIGHTSTG_drawPageArrows(), FIGHTSTG_drawPartnerViewFrame(), FIGHTSTG_drawSpriteAnim(), FIGHTSTG_drawStatsFrame(), FIGHTSTG_drawSwitchInMenu(), FIGHTSTG_drawSwitchMenu(), FIGHTSTG_drawTechIcons(), FIGHTSTG_drawTechMenu(), FIGHTSTG_updateSwitchMenu(), STCRDABM_drawAlbum(), STCRDABM_drawCards(), STCRDABM_drawTurningSlots(), STCRDDEK_drawDeckCards(), STCRDDEK_drawEditor(), STCRDDEK_drawIdle(), STCRDDEK_drawScreen(), STCRDSHP_drawBuy(), STCRDSHP_drawCards(), STCRDSHP_drawPackOpen(), STCRDSHP_drawShop(), STCRDSHP_drawTurningSlots(), STDGNAME_drawBackground(), STDGNAME_drawMenu(), STDWTITL_drawBackground(), STDWTITL_drawBackgroundSprites(), STDWTITL_drawGlint(), STDWTITL_drawGlintAlt(), STDWTITL_drawLogo(), STDWTITL_drawMenu(), STDWTITL_drawSplash(), STDWTITL_drawTitle0(), STDWTITL_drawTitle0Alt(), STDWTITL_drawTitle1(), STDWTITL_drawTitle1Alt(), STFGTREP_drawPartner(), STFGTREP_drawReport(), STGDGLAB_drawEntryList(), STGDGLAB_drawMenu(), STGDGLAB_drawPartyScreen(), STGDGLAB_drawRecipeScreen(), STGDGLAB_drawSkillPanel(), STGDGLAB_drawSlotScreen(), STGDGLAB_updateLab(), STGMCARD_drawSaves(), STGMCARD_updateInfo(), STGMCARD_updateMenu(), STGMCARD_updatePanel(), STGMCARD_updateScreen(), STGTRAIN_drawIdle(), STGTRAIN_drawMenu(), STGTRAIN_drawResult(), STGTRAIN_drawScreen(), STGTRAIN_drawSession(), STITSHOP_drawBuy(), STITSHOP_drawItemList(), STITSHOP_drawSell(), STITSHOP_drawShop(), STITSHOP_drawStatsPage(), STITSHOP_updateInfo(), STPLNMET_drawChoice(), STPLNMET_drawConfirm(), STPLNMET_drawTitle(), STPLNMET_updateScroll(), STPLNMET_updateShine(), STPLNMET_updateSparkles(), STPLNMET_updateWelcome(), STSTATUS_drawBackground(), STSTATUS_drawCardScreen(), STSTATUS_drawDemoScreen(), STSTATUS_drawDigivolvePanel(), STSTATUS_drawEquipPanel(), STSTATUS_drawItemList(), STSTATUS_drawItemScreen(), STSTATUS_drawMapScreen(), STSTATUS_drawSortScreen(), STSTATUS_drawStatusScreen(), STSTATUS_drawTechScreen(), updateEvent1510(), updateEvent1512(), updateEvent1514(), updateEvent1516(), updateEvent1518(), updateEvent1520(), updateEvent1602(), updateEvent1604(), updateEvent1616(), updateEvent1618(), updateEvent9(), updateFarSprites(), updateFieldMenu(), updateInn(), updateListMenu(), updateMenu(), and updateSpriteField().
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Small variables, addressed through $gp (see the Makefile)
Definition at line 7 of file sprite_drawer.c.
Referenced by bindSpriteDrawer(), spriteDrawerDraw(), spriteDrawerSetAltClut(), spriteDrawerSetClutRow(), spriteDrawerSetColor(), spriteDrawerSetFollowScroll(), spriteDrawerSetLayer(), spriteDrawerSetPivot(), spriteDrawerSetRotation(), spriteDrawerSetScale(), and spriteDrawerSetTexture().