Digimon World 3 decomp
The European version, SLES_039.36
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play_time.c File Reference
#include "engine/game.h"
#include "field/field_map.h"
Include dependency graph for play_time.c:

Go to the source code of this file.

Functions

void resetPlayTime (void)
 Sets the play time to zero.
 
void updatePlayTime (void)
 Turns the vsync-counted frames into seconds, minutes and hours, stopping at 999:59:59.
 

Function Documentation

◆ resetPlayTime()

void resetPlayTime ( void  )

Sets the play time to zero.

Definition at line 5 of file play_time.c.

◆ updatePlayTime()

void updatePlayTime ( void  )

Turns the vsync-counted frames into seconds, minutes and hours, stopping at 999:59:59.

Definition at line 14 of file play_time.c.