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Digimon World 3 decomp
The European version, SLES_039.36
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The screen's main task; the files it loads; and the panels' openings and moves. More...
#include "menus/memory_card.h"#include "shared/start_fade.inc.c"#include "shared/update_fade.inc.c"#include "shared/start_lerp.inc.c"#include "shared/update_lerp.inc.c"Go to the source code of this file.
Functions | |
| void | STGMCARD_updateScreen (MemCardScreen *screen, MemCardScreenTasks *tasks) |
| The main task: loads the files, runs the save list, then fades out and requests the next mode. | |
| MemCardScreen * | STGMCARD_createScreen (void) |
| Creates the screen's main task, with what it needs from the mode it was opened from and the one it was opened for. | |
| void | STGMCARD_loadFiles (void) |
| Loads the screen's images, gives the memory card's save file its title and icon, allocates the buffers of a save and of the card's info section, and requests the strings. | |
| s32 | STGMCARD_filesLoading (void) |
| Whether the screen's strings are still loading. | |
| void | STGMCARD_freeBuffers (void) |
| Frees the buffers of a save and of the card's info section, when leaving the screen. | |
The screen's main task; the files it loads; and the panels' openings and moves.
Definition in file screen.c.
| void STGMCARD_updateScreen | ( | MemCardScreen * | screen, |
| MemCardScreenTasks * | tasks | ||
| ) |
The main task: loads the files, runs the save list, then fades out and requests the next mode.
screen.c
< BGM_0030: the memory card screen and the player's name entry
< BGM_0030: the memory card screen and the player's name entry
< STDWTITL's title screen; its movies follow
Definition at line 8 of file screen.c.
Referenced by STGMCARD_createScreen().
| MemCardScreen * STGMCARD_createScreen | ( | void | ) |
| void STGMCARD_loadFiles | ( | void | ) |
| s32 STGMCARD_filesLoading | ( | void | ) |