Digimon World 3 decomp
The European version, SLES_039.36
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gym Directory Reference

STGTRAIN.PRO: the gyms, where the partners train their stats.

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Directory dependency graph for gym:

Files

 actor.c
 A training's Digimon (TrainActor), animated from an image set.
 
 files.c
 The overlay's images and the files of its image sets; the panels' fades; the gym levels' trainings; and the third object's data, with the state all three objects share.
 
 menu.c
 The training menu.
 
 result.c
 The training's run and its result (STGTRAIN_runTraining), and an idle task that nothing creates: STGTRAIN.PRO's second object (see sprite.c), whose rodata starts at 0x8008251C (USA)
 
 scene.c
 STGTRAIN's scene: the mode's root task.
 
 screen.c
 The training screen: the party, the partner's stats and the training menu; the screen fade; and the first object's data.
 
 session.c
 A training session.
 
 sprite.c
 The training's sprites (TrainSprite), which begin STGTRAIN.PRO's first object.
 

Detailed Description

STGTRAIN.PRO: the gyms, where the partners train their stats.