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Digimon World 3 decomp
The European version, SLES_039.36
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STGTRAIN.PRO: the gyms, where the partners train their stats.
More...Files | |
| actor.c | |
| A training's Digimon (TrainActor), animated from an image set. | |
| files.c | |
| The overlay's images and the files of its image sets; the panels' fades; the gym levels' trainings; and the third object's data, with the state all three objects share. | |
| menu.c | |
| The training menu. | |
| result.c | |
| The training's run and its result (STGTRAIN_runTraining), and an idle task that nothing creates: STGTRAIN.PRO's second object (see sprite.c), whose rodata starts at 0x8008251C (USA) | |
| scene.c | |
| STGTRAIN's scene: the mode's root task. | |
| screen.c | |
| The training screen: the party, the partner's stats and the training menu; the screen fade; and the first object's data. | |
| session.c | |
| A training session. | |
| sprite.c | |
| The training's sprites (TrainSprite), which begin STGTRAIN.PRO's first object. | |
STGTRAIN.PRO: the gyms, where the partners train their stats.