11 for (i = 0; table[i].
id != 0; i++) {
12 if (table[i].
id ==
id) {
#define FILE_BATTLE_TABLE
A table of 0x46-byte entries that start with an s16 id, 0 after the last (FIGHTSTG_findBattleTableInd...
FIGHTSTG.PRO: the battle.
s32 FIGHTSTG_findBattleTableIndex(s32 id)
Enemy Digimon id's index in the battle table (FILE_BATTLE_TABLE: each enemy's stats,...
BattleTableEntry * FIGHTSTG_getBattleTableEntry(s32 id)
Enemy Digimon id's entry in the battle table, or NULL.
FileCache FILE_CACHE
The file cache.