Digimon World 3 decomp
The European version, SLES_039.36
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create_tile_effect.inc.c
Go to the documentation of this file.
1/* Creates the updateTileEffect task with the id ARG */
2void *createTileEffect(s32 arg) {
4}
signed int s32
Definition common.h:11
Three map objects (animations 1 to 3) moved to (x, y) and animated once when the substate is set to 1...
Definition stage.h:117
void * createTaskWithId(void(*update)(), s32 size, s32 childrenSize, s32 id)
Allocates a zeroed task of size bytes (header included) with room for childrenSize / 4 child tasks.
Definition task.c:80
void * createTileEffect(void)
Creates the arrival effect (updateTileEffect) without an id; nothing in the game calls it.
Definition wstag225.c:124
void updateTileEffect(StageTileEffect *task)
Moves its map objects to (x, y) and animates them when the substate is set to 1.
Definition wstag226.c:19