Three map objects (animations 1 to 3) moved to (x, y) and animated once when the substate is set to 1...
void * createTaskWithId(void(*update)(), s32 size, s32 childrenSize, s32 id)
Allocates a zeroed task of size bytes (header included) with room for childrenSize / 4 child tasks.
void * createTileEffect(void)
Creates the arrival effect (updateTileEffect) without an id; nothing in the game calls it.
void updateTileEffect(StageTileEffect *task)
Moves its map objects to (x, y) and animates them when the substate is set to 1.